Particle effects

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compbatant
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Particle effects

Post by compbatant »

The latest version of game client (version 7.7.2) which was released some time ago supports particle effects.
With this mechanism it is possible to add nice looking effects. The new year fireworks used this mechanism and now I used it for new attack animation for mages and fire attack for dragons.
I hope you like it :) I am going to add more effects soon. It doesn't require new textures so it is possible to have many different effects for different monsters and different spells
without worrying about performance or game size. Exit game and open it again to download updated files by client.

If you like to help me with creating new effects you can download this:

https://libgdx.badlogicgames.com/ci/nightlies/

Download libgdx-nightly-20200229.zip (or newer file). Unzip it. Open console (cmd.exe in windows) in this directory and paste this:

java -cp gdx.jar;gdx-natives.jar;gdx-backend-lwjgl.jar;gdx-backend-lwjgl-natives.jar;extensions\gdx-tools\gdx-tools.jar com.badlogic.gdx.tools.particleeditor.ParticleEditor

Press enter and the effects editor will open.

Here is video explaining how to use it:
https://www.youtube.com/watch?v=w8xkf3O4nho

And here are effects used by the game so far:
http://dmgamestudio.com/ftmmorpg7/effects/
You can download them and open in the above program to see how they work or modify them to create new ones.
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SellSword
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Re: Particle effects

Post by SellSword »

I noticed that escorting a fairy earlier. We were in the dark so I couldn't tell any difference with spells but the fairy attack looked pretty neat.
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compbatant
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Re: Particle effects

Post by compbatant »

SellSword wrote: Tue Mar 03, 2020 2:14 am I noticed that escorting a fairy earlier. We were in the dark so I couldn't tell any difference with spells but the fairy attack looked pretty neat.
Spells are not updated yet. Only regular attack with wand. I will work on new spells effects soon.
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compbatant
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Re: Particle effects

Post by compbatant »

New idea:
different wands could have different animations.
Geodude1
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Re: Particle effects

Post by Geodude1 »

Another thing is buying items from shops. If you press an item it pops up to buy slower than usual, but then if you press an item in your Inventory it’s fast. Also with equipping and unequipping gear. I hope this makes sense.
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compbatant
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Re: Particle effects

Post by compbatant »

Geodude1 wrote: Tue Mar 03, 2020 2:51 am Another thing is buying items from shops. If you press an item it pops up to buy slower than usual, but then if you press an item in your Inventory it’s fast. Also with equipping and unequipping gear. I hope this makes sense.
It is slower because server checks if item can be used by character. Before it was checked by client but the downside was that it was hardcoded so it was not possible to easy change. With moving this mechanism to server side I can add some new features like special shields for mages etc. You have really slow connection to the server if you see the difference. For me there is no delay at all.
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cotne7
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Re: Particle effects

Post by cotne7 »

Hahah game is getting much better!!i feel so happy for that
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cotne7
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Re: Particle effects

Post by cotne7 »

We can do this on skills as well!!for example archer shooting fire arrow!fozen arrow when he use freeze skill and two bright arrows when its using double skill!!
So other people will be able to see better what skills they use
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Leone
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Re: Particle effects

Post by Leone »

I love the fireworks so this all sounds very interesting.
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Syor
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Re: Particle effects

Post by Syor »

Very very nice

I want animation for my ability Fury of my freya.
if I have time I try

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