Particle effects

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cotne7
Posts: 690
Joined: Sun Jun 05, 2016 5:52 pm

Re: Particle effects

Post by cotne7 »

It has bad influence in pvp too
Screenshot_20200305-141534.png
Screenshot_20200305-141534.png (890.59 KiB) Viewed 8499 times
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Blackbetty
Posts: 234
Joined: Sat Apr 28, 2018 12:41 am

Re: Particle effects

Post by Blackbetty »

I think its cool but its a bit much covers up everything
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cotne7
Posts: 690
Joined: Sun Jun 05, 2016 5:52 pm

Re: Particle effects

Post by cotne7 »

Blackbetty wrote: Thu Mar 05, 2020 7:12 pm I think its cool but its a bit much covers up everything
Yup thats what i wanted to say
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RockenRollo
Posts: 2
Joined: Wed Nov 08, 2017 4:50 pm

Re: Particle effects

Post by RockenRollo »

классно мне нравится
RockenRollo
Posts: 2
Joined: Wed Nov 08, 2017 4:50 pm

Re: Particle effects

Post by RockenRollo »

было бы классно сделать эффект более аккуратным чем в данный момент
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SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: Particle effects

Post by SellSword »

compbatant wrote: Tue Mar 03, 2020 2:12 am The latest version of game client (version 7.7.2) which was released some time ago supports particle effects.
With this mechanism it is possible to add nice looking effects. The new year fireworks used this mechanism and now I used it for new attack animation for mages and fire attack for dragons.
I hope you like it :) I am going to add more effects soon. It doesn't require new textures so it is possible to have many different effects for different monsters and different spells
without worrying about performance or game size. Exit game and open it again to download updated files by client.
I noticed this must have been a recent update for worm attacks. My worms attacking now looks similar to mage spells.

EDIT: I saw your post on engine improvements so I imagine this is related.

viewtopic.php?f=2&t=17676#p125388
Old soldiers never die, they just fade away.
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