Engine improvements
Moderator: Game Administrators
- compbatant
- Site Admin
- Posts: 2008
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Engine improvements
I was working recently on engine improvements to make new features and fixing bugs easier.
I updated today the main server code. Please notify me about any problems.
There is change how private houses are stored on server and now it is not possible to have house
at the same place as animated object like cow, camp fire or windmill.
Owners of the following houses:
0.-1 19.144
2.0 88.70
0.0 67.86
0.-1 32.152
151.151 7.8
113.113 70.56
please send me new house location and I will move your house there.
I updated today the main server code. Please notify me about any problems.
There is change how private houses are stored on server and now it is not possible to have house
at the same place as animated object like cow, camp fire or windmill.
Owners of the following houses:
0.-1 19.144
2.0 88.70
0.0 67.86
0.-1 32.152
151.151 7.8
113.113 70.56
please send me new house location and I will move your house there.
- Naym1109
- Posts: 22
- Joined: Sat Feb 08, 2020 2:19 pm
Re: Engine improvements
Нажимаю заклинание исцеления одиночным кликом и он не перестает заживлять, очень сложно переключиться на зеленое заклинание.
- cotne7
- Posts: 727
- Joined: Sun Jun 05, 2016 5:52 pm
Re: Engine improvements
I cant use my spells well..idk whats that...i cant even pvp well
cotne7 Mage lvl 7777
cotne Archer lvl 200
tsotne0 ogre lvl 250
cotne Archer lvl 200
tsotne0 ogre lvl 250
- cotne7
- Posts: 727
- Joined: Sun Jun 05, 2016 5:52 pm
Re: Engine improvements
What is changed with spells i cant understand..you made mages even weaker?combatant why are you killing my wish to play ft?
cotne7 Mage lvl 7777
cotne Archer lvl 200
tsotne0 ogre lvl 250
cotne Archer lvl 200
tsotne0 ogre lvl 250
- compbatant
- Site Admin
- Posts: 2008
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Re: Engine improvements
Please read again the first post before accusing. I said that there can be bugs and I am waiting for your reports.cotne7 wrote: Thu Apr 09, 2020 3:00 pm What is changed with spells i cant understand..you made mages even weaker?combatant why are you killing my wish to play ft?
The bug is fixed now.
- cotne7
- Posts: 727
- Joined: Sun Jun 05, 2016 5:52 pm
Re: Engine improvements
Ahh lol..my heart was almost to come out from my body xD..thiught u made mage weaker..kk my apologise sir ..sorry and big thanks
cotne7 Mage lvl 7777
cotne Archer lvl 200
tsotne0 ogre lvl 250
cotne Archer lvl 200
tsotne0 ogre lvl 250
- agen7e sec
- Posts: 54
- Joined: Wed Feb 22, 2017 7:37 am
Re: Engine improvements
wand mage attack no longer cast mana now cast axes
Mago lvl 9500
Ogro lvl 6400
Enano lvl 1300
Arquero lvl 3300

Ogro lvl 6400
Enano lvl 1300
Arquero lvl 3300

- Leone
- Posts: 5190
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Engine improvements
Hi comp. Thanks for the update. I'm walking around the game map looking at the changes.
Minor issue here, but when I press attack with my blue skeleton archer skin, the monster dies before the arrow reaches it. I don't know if this is an issue for all archer skins though - perhaps other players could confirm.
Minor issue here, but when I press attack with my blue skeleton archer skin, the monster dies before the arrow reaches it. I don't know if this is an issue for all archer skins though - perhaps other players could confirm.
- Naym1109
- Posts: 22
- Joined: Sat Feb 08, 2020 2:19 pm
Re: Engine improvements
the mana scale doesn't work
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Engine improvements
More of an observation than an issue, but I noticed my pet worms have particle effects when attacking monsters. I know the use of particle effects was going to be expanded so I assume it is connected with the updates here.
Also, a cow house would just be funny to have!
Also, a cow house would just be funny to have!
Old soldiers never die, they just fade away.