I have not yet fully understood the system and therefore would like to ask a few questions and suggestions.compbatant wrote: ↑Tue Jun 16, 2020 8:13 pmI implemented mechanism of events which can be programmed using Groovy scripting languages which gives almost infinity possibilities.
I implemented two events so far.
First is raining which occurs in random times
Second is more sophisticated.
At least 5 players must meet on one map (non clan map and no 0.0 and 0.-1) and sum of their levels must be higher than 5000 and at least one player must have level over 1000 then Scorpion King will be spawned.
One Scorpion King will appear every 3 minutes if all conditions are met. It doesn't have any drop so far. I will add it later if all will be good.
Please write your ideas of new events
1)Do they appear in dungeons?There is not enough space in them and it will be very uncomfortable to fight with him in a narrow space on this, I think it is better that they were not there but only on open maps.
2)Also, new mechanics that could possibly help if it is possible to implement.
If the required number of participants, the game sends a notification according to the type of AFK check с which will be a vote:
You scored enough players to spawn Scorpion King,do you want this?
(Buttons) x or ✓
(two responses, and if the message is ignored for 30 seconds, it disappears and counts the answer as negative)
I think this could save everyone from the unwanted appearance of scorpions.Probably 75% votes on the number of players on the map for ✓ i think enough for spawn him.
3)How can players understand the location of the scorpion in each location to keep their pets safe?I think this will be the main problem of all of the above.
Upd. Could it be something like a 10 second timer and players can see where it will appeared on the minimap during the countdown?
About future drop:
Will the mechanics of the game allow drop to each player who caused damage?
>50% dmg-30% chance of falling out of one of the three types of instruments +4.
>30% dmg-20% chance of falling out of one of the three types of instruments +4.
>10% dmg-10% chance of falling out of one of the three types of instruments +4.
I also think the drop chance should be adjusted depending on the frequency of the scorpion king.