Events mechaism

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compbatant
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Events mechaism

Post by compbatant »

I implemented mechanism of events which can be programmed using Groovy scripting languages which gives almost infinity possibilities.

I implemented two events so far.

First is raining which occurs in random times :)
Second is more sophisticated.
At least 5 players must meet on one map (non clan map and no 0.0 and 0.-1) and sum of their levels must be higher than 5000 and at least one player must have level over 1000 then Scorpion King will be spawned.
One Scorpion King will appear every 3 minutes if all conditions are met. It doesn't have any drop so far. I will add it later if all will be good.

Please write your ideas of new events :)
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theking
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Re: Events mechaism

Post by theking »

could you do an event some days a month in which you win xp x2 for 12h or 24h for example that would encourage more people to play
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Leone
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Re: Events mechaism

Post by Leone »

Could it be possible that the map is PvP free whilst the scorpion king is there?
(And thanks for the update!)
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SellSword
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Re: Events mechaism

Post by SellSword »

Will Scorpion King appear on map 2, -4? That entire map is PvP-free and has no enemies that spawn so it is generally considered a safe map.

I look forward to suggestions though!
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DAVEmanda
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Re: Events mechaism

Post by DAVEmanda »

Good but idk that new danger and my two dinos dead . Will u remplace them?
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SellSword
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Re: Events mechaism

Post by SellSword »

I think something like 10 players and 10k total levels needed would be a bit safer. With the current 5k limit that can fairly easily be met, even by accident. Think of some 5k player walking through a busy map and scorpion king spawns on lower level players. I think the idea is that a group of players can get together and do their own "event" of sorts, and that's cool, but I think the intent to actually spawn the scorpion king should be there.

A friend in game mentioned it could be limited to the coliseum as well. Easy to get people together and spawn it that way.
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terminator
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Re: Events mechaism

Post by terminator »

SellSword wrote: Tue Jun 16, 2020 9:02 pm I think something like 10 players and 10k total levels needed would be a bit safer. With the current 5k limit that can fairly easily be met, even by accident. Think of some 5k player walking through a busy map and scorpion king spawns on lower level players. I think the idea is that a group of players can get together and do their own "event" of sorts, and that's cool, but I think the intent to actually spawn the scorpion king should be there.

A friend in game mentioned it could be limited to the coliseum as well. Easy to get people together and spawn it that way.
+1
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Re: Events mechaism

Post by James142 »

SellSword wrote: Tue Jun 16, 2020 9:02 pm I think something like 10 players and 10k total levels needed would be a bit safer. With the current 5k limit that can fairly easily be met, even by accident. Think of some 5k player walking through a busy map and scorpion king spawns on lower level players. I think the idea is that a group of players can get together and do their own "event" of sorts, and that's cool, but I think the intent to actually spawn the scorpion king should be there.

A friend in game mentioned it could be limited to the coliseum as well. Easy to get people together and spawn it that way.
+1
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compbatant
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Re: Events mechaism

Post by compbatant »

SellSword wrote: Tue Jun 16, 2020 9:02 pm I think something like 10 players and 10k total levels needed would be a bit safer.
Changed :) Let's observe now if this is OK.
If somebody lost pets killed by Scorpion King please write to me and I will replace them.
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Leone
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Re: Events mechaism

Post by Leone »

If it doesn't work, maybe a system announcement:

'Scorpion King appearing at the coliseum at ft time 19:00'

Giving 15 minutes notice. Time enough to make sure pets are safe.
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