Hobbs Island Map Release

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Syor
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Re: Hobbs Island Map Release

Post by Syor »

Very well.
I want to congratulate RASTA and all those who participated for this beautiful and almost indispensable creation.
a really great job.
I mean my opinions
good things for me
-I like the shop: it was needed, in many ways, but it was needed. Well done.
-I like the map: the map is beautiful !!! * _ *!!! it's really nice, well done, who created this map was really good. congratulations.
-I love the inclusion of new monsters for high levels, which as we all know, are always in short supply.
-it is a map that can create a lot of game ideas, so in the future it can certainly be implemented with more new missions and new places.
-New missions for high levels because they are few now.
things that I would see again
- the missions. I was sorry that at levels 1k, 1.5k and 2K we added some boring and solitary and already known daily missions.
I would have studied the more articulated missions a bit, using materials that are useless at the moment, in short, I would not have limited myself to a copy of the mercenary missions.also to unlock the ship I would have put a small mission.


But I repeat, you did a great job, and I like everything.
As soon as I'm strong enough I will do these missions.

Thanks again to everyone.
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merisajan
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Re: Hobbs Island Map Release

Post by merisajan »

Rasta44 wrote: Fri Nov 06, 2020 12:11 am
SK1976 wrote: Thu Nov 05, 2020 8:01 pm wheres the daily quest on island ?
Inside the Terrathien Town, daily quests are for level 1000, 1500, and 2000.
So skeletons are my main mission for lvl 2k oig 😁🤭2day i kill 6 😅🌸i love daily quest for in the 1k and 1500 morning i come and soo easy done 🎊🎊💪💪
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El.Menda
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Re: Hobbs Island Map Release

Post by El.Menda »

Por lo que veo y me cuentan ..

Las misiones diarias. Simplemente es para obtener 1lvl Up. Y al día siguiente se repite.....

Y ahora mi opinión:

Estas muertes como todos sabemos, no suben si lo hace la mascota

Y ahora mi queja:

Esto es solo un sistema para darle más ventaja al mago.

Mientras sus pets muelen, el mago consigue matar y aumentar el contador. Simplemente veo esto un terreno para beneficio del mago en lvl Up....

Ahora flechas no atraviesan paredes y conjuros sí...

Un mago me puede atacar desde una pared. Y yo ni siquiera puedo defenderme siendo arquero ....

Alguna otra ventaja más para el mago ?
Last edited by El.Menda on Fri Nov 06, 2020 2:48 pm, edited 4 times in total.
El.Menda
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Re: Hobbs Island Map Release

Post by El.Menda »

Aparte de todo esto.

Gracias por un nuevo mapa
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Rasta44
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Re: Hobbs Island Map Release

Post by Rasta44 »

No está destinado a otorgar ventajas a las clases, solo se trata de contenido nuevo para los jugadores.
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El.Menda
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Re: Hobbs Island Map Release

Post by El.Menda »

Lo sé.

Solo es mi punto de vista
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