Upcoming changes

stay tuned

Moderator: Game Administrators

Recreating clan base should be allowed:

On any clan map.
30
31%
Only on the map where clan had their base before.
68
69%
 
Total votes: 98
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SK1976
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Re: Upcoming changes

Post by SK1976 »

CAN WE TRADE THE BUILDINGS ??? lol


MY ogre needs some MAx-buildings too :) :) :)
DUKE of SK-Clan
JIykuHaToP
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Re: Upcoming changes

Post by JIykuHaToP »

На маяке невозможно ничего построить для безопасности локации в целом. Это надо исправить!
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Barkley
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Re: Upcoming changes

Post by Barkley »

You can't change comps mind. He spent a tone of time on this so he won't stop it. Instead we need to focus on fixing what he did.
But he needs to raise the time over 2 days to at last 5 or a week. But everyone knows comp won't undo it. Maybe eventually we will like it :|
Also gates are bugged. They pot you insaly high up.
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners

Co-creator of the Ember Islands clan map with KalenFirst
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compbatant
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Re: Upcoming changes

Post by compbatant »

Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
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Barkley
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Re: Upcoming changes

Post by Barkley »

compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
No this tree thing would be horrible. I think it should be kept as now, only assistance would come in if it is needed and impossible to block a path..

edit: clans have defend and fought for trees and rocks. We can't now just move em... It won't work...

Edit2: It was suggested to me by fairykingg that I should say there should be only 1 tree per map. I disagree with it personally.
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners

Co-creator of the Ember Islands clan map with KalenFirst
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wofi
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Re: Upcoming changes

Post by wofi »

compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
The trees and bushes are not a problem, when we place a tower it can't go on much more positions
KalenFirst
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Barkley
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Re: Upcoming changes

Post by Barkley »

The tree change will be horrible. Amagin attacking a map and your trees move all away from your base towards enemy's... Amagin squaring a spot and than having no trees to make planks. This addition would be horrible. Please keep it as it is now. PLEASE dont mske it Evan worse...
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners

Co-creator of the Ember Islands clan map with KalenFirst
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gguggu
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Re: Upcoming changes

Post by gguggu »

compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
Thanks to you and well done!

In fact, I believe that all the dukes who want to keep the same state simply won't change anything. Instead, not allowing everyone to close would not make sense.
The same sense goes for access to LORDs, if a Duka doesn't want Lords, they just don't promote them. Why prevent if there are even those who require other additional figures such as the mayor or the captain ...

I repeat: evolving is a fact.

N.b. AAA for the number of trees and stones ... Yes maybe 50 will be fine I think.
ITALIA

VERDEBIANCOROSSO
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Barkley
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Re: Upcoming changes

Post by Barkley »

gguggu wrote: Wed Jan 27, 2021 8:00 pm
compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
Thanks to you and well done!

In fact, I believe that all the dukes who want to keep the same state simply won't change anything. Instead, not allowing everyone to close would not make sense.
The same sense goes for access to LORDs, if a Duka doesn't want Lords, they just don't promote them. Why prevent if there are even those who require other additional figures such as the mayor or the captain ...

I repeat: evolving is a fact.

N.b. AAA for the number of trees and stones ... Yes maybe 50 will be fine I think.
Once trees gone they gone. And only 50 will be there. Absolute caos
And stones to move is absolute nonsece.
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners

Co-creator of the Ember Islands clan map with KalenFirst
-TheTurk
Posts: 38
Joined: Sun Jan 24, 2021 9:06 am

Re: Upcoming changes

Post by -TheTurk »

compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
only a few stones and trees in the lighthouse xD
And you don't actually need extra stones and trees anyway
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