Upcoming changes
Moderator: Game Administrators
Re: Upcoming changes
The stones still remain and I can no longer check if they interfere now since only the dukes of clans can test, even on the test server but looking at the old screenshots, I think stones will really give them space blocking problems.
As a result, the players in defense will lose trees and stones still interfere with placing some buildings that could have been placed earlier.Can we try find a better option without losing resources?
As a result, the players in defense will lose trees and stones still interfere with placing some buildings that could have been placed earlier.Can we try find a better option without losing resources?
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Re: Upcoming changes
I found a bug for lvling tower lvlcompbatant wrote: ↑Thu Jan 28, 2021 1:26 amI blocked creating new buildings so only creating buildings from items is active right now the same as it will be for the first 48h after activating changes in the main server.-TheTurk wrote: ↑Thu Jan 28, 2021 1:18 amWhy can't I put a tower?compbatant wrote: ↑Thu Jan 28, 2021 1:05 am I removed all trees and bushes on clan maps on test server so you can check your buildings placement.
The trees & bushes will grow in random position. If you chop one of them the new will appear soon in random position. The total number of trees will be 50 per map (my proposal, can be changed).
Screenshot_20210128-021626.png
When you place a tower U click the + button and take it in your backback when you put it on the ground again the building is finished
KalenFirst
thet1(ballista killer(carful your may be next )
thet1(ballista killer(carful your may be next )
Re: Upcoming changes
Just a random thought concerning trees, is it possible to make trees on clan maps so that they must be planted by the clan and only last so long, perhaps say 1 tree will only give 200 trunks before needing to plant a new tree? Trees perhaps would need time to grow somehow??
This is only a thought, could possibly be implemented at a later time or doesn't even ever have to be added at all, just a thought.
This is only a thought, could possibly be implemented at a later time or doesn't even ever have to be added at all, just a thought.
DwarfTank-lvl2270(Legendary Player)
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
Re: Upcoming changes
DwarfTank wrote: ↑Thu Jan 28, 2021 11:15 am Just a random thought concerning trees, is it possible to make trees on clan maps so that they must be planted by the clan and only last so long, perhaps say 1 tree will only give 200 trunks before needing to plant a new tree? Trees perhaps would need time to grow somehow??
This is only a thought, could possibly be implemented at a later time or doesn't even ever have to be added at all, just a thought.
Edit: This could be a new trade skill, something like Agriculture/Green Thumb or something.
DwarfTank-lvl2270(Legendary Player)
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
Re: Upcoming changes
I apologize I hit this wrong posting option and replied to myself.. My Mistake
DwarfTank-lvl2270(Legendary Player)
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
Re: Upcoming changes
If it is made into a Trade Skill there could even be different tiers of plants available to be planted.
IE;
Lvl1 would only allow a small tree to be planted good for X amount of trunks.
Lv2 would allow a bigger tree good for XX amount of trunks.
Lvl3 would allow still a bigger tree good for 500 trunks.
Lvl4 good for 700 trunks
Lvl5 good for 900 trunks
Lvl6 would be max and will allow only 1k trunks to be chopped before needing to plant a new tree.
IE;
Lvl1 would only allow a small tree to be planted good for X amount of trunks.
Lv2 would allow a bigger tree good for XX amount of trunks.
Lvl3 would allow still a bigger tree good for 500 trunks.
Lvl4 good for 700 trunks
Lvl5 good for 900 trunks
Lvl6 would be max and will allow only 1k trunks to be chopped before needing to plant a new tree.
DwarfTank-lvl2270(Legendary Player)
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
Re: Upcoming changes
I like the idea a lot. Maybe this could be used for different things like planting trees or bushes for quest'sDwarfTank wrote: ↑Thu Jan 28, 2021 12:10 pm If it is made into a Trade Skill there could even be different tiers of plants available to be planted.
IE;
Lvl1 would only allow a small tree to be planted good for X amount of trunks.
Lv2 would allow a bigger tree good for XX amount of trunks.
Lvl3 would allow still a bigger tree good for 500 trunks.
Lvl4 good for 700 trunks
Lvl5 good for 900 trunks
Lvl6 would be max and will allow only 1k trunks to be chopped before needing to plant a new tree.
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners
Co-creator of the Ember Islands clan map with KalenFirst
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners
Co-creator of the Ember Islands clan map with KalenFirst
Re: Upcoming changes
Really exciting and engaging
New skills
And the new developments are very good
I agree
Active account
Meri(axe)
Meri inred (mage)
Danada ( bow)
Squirrelso (ogre)
Cherry (ogre)
Adre9aline (ogre)
Bank account
Ice meri
9icemeri
Apple meri
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DAGODY1
merisajan
And more i can't remember
Meri(axe)
Meri inred (mage)
Danada ( bow)
Squirrelso (ogre)
Cherry (ogre)
Adre9aline (ogre)
Bank account
Ice meri
9icemeri
Apple meri
Polic car 1
DAGODY1
merisajan
And more i can't remember
Re: Upcoming changes
I'm happy that there is a major change on Clans Feature.
I'm also happy i see some of my previous suggestions being added, even at a changed form. [like clan building shop]
I hope i motivated this to work.
I will defenitely download FT again and try out these changes. Hopefully they won't get abused somehow and they will restore and fix most of the many issues Clans Feature had.
I will make another post with my personal opinion, issues and pros/cons of these changes when i try them out.
I'm also happy i see some of my previous suggestions being added, even at a changed form. [like clan building shop]
I hope i motivated this to work.
I will defenitely download FT again and try out these changes. Hopefully they won't get abused somehow and they will restore and fix most of the many issues Clans Feature had.
I will make another post with my personal opinion, issues and pros/cons of these changes when i try them out.
Boo
Re: Upcoming changes
Can we continue to upgrade the towers after placing the towers when the 48 hours starts?