Leone wrote: ↑Sat Dec 18, 2021 10:47 am
I think if you wanted to try the pvp system with a friend, you could either do so on the test server or once on the main server.
I definitely won't be doing any more friendly PVPs, I'm afraid XD.
You're right though that you can use the test server (and if necessary I will) Luckily we have it .
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If you don't friendly PvP to the death, then this would have no bearing either way. Also, even if you do fight a friend to the death, if it's legitimate PvP and you aren't repetitively killing the one friend over and over, then it shouldn't be a problem of "abuse" in that case.
I overall like the system. I do however see another real issue.i was for example wandering towards my house(1 of them) when I get jumped by like ten other players. I feel that the PvP score shouldn't raise when there are 10 on 1. Seems a little redundant. When ppl are group killing everyone to raise a score they seem more like bandits then they seem like players.is sad how they all resort to banditry.
Draconus wrote: ↑Wed Dec 22, 2021 5:31 pm
I overall like the system. I do however see another real issue.i was for example wandering towards my house(1 of them) when I get jumped by like ten other players. I feel that the PvP score shouldn't raise when there are 10 on 1. Seems a little redundant. When ppl are group killing everyone to raise a score they seem more like bandits then they seem like players.is sad how they all resort to banditry.
I think if 10 for 1, it will give 1 point to whoever makes the last shot
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Draconus wrote: ↑Wed Dec 22, 2021 5:31 pm
I overall like the system. I do however see another real issue.i was for example wandering towards my house(1 of them) when I get jumped by like ten other players. I feel that the PvP score shouldn't raise when there are 10 on 1. Seems a little redundant. When ppl are group killing everyone to raise a score they seem more like bandits then they seem like players.is sad how they all resort to banditry.
"Roving packs of hunters" were predicted to become a possibility when this system was being dreamed up.
The fun part will be when one of them hogs the points and they turn on each other like rabid coyotes...
LostKnight wrote: ↑Sat Dec 18, 2021 3:29 pm
How about modifing existing areas like the coliseum at Sliverwood or one of the the nifty ones Akkiles created, ie: Map 1.9 or 2.-2, via programming, mark them off as a PvP Test area. When you kill someone instead of allocating points both players get a popup:
Killed: "name" - The winner: PvP Score: +1.2
But no PvP score actually given and make it a "no_drop" area.
And the killed player does not actually go to Map 0.0 and HP is refilled instantly.
Now people can stand around and watch.
Just a thought.
Great idea!
Thus, the Colosseum in Silverwood, which has not been in demand for a long time, will bloom again and sparkle with new colors!