Walking speed change

stay tuned

Moderator: Game Administrators

User avatar
compbatant
Site Admin
Posts: 1947
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Walking speed change

Post by compbatant »

Now all classes have the same walking speed.
I increased dwarf(+2), ogre(+2) and swordsman(+1) walking speed to be the same as archer and mage.
I hope more players will choose these classes now because at this moment most of the high level players are archers and mages.
User avatar
Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: Walking speed change

Post by Insider »

Remember old times with 6000 swordmen and about 2000 mages...
User avatar
KOREA
Posts: 83
Joined: Fri Oct 03, 2014 9:27 am

Re: Walking speed change

Post by KOREA »

Great changes!
Language spoken: English, Polish, Persian.
User avatar
Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: Walking speed change

Post by Insider »

Just tested Dwarf with running skill and speed potion. He went throw map for 11 seconds lol!
He runs so fast that i cant target him :lol:
dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: Walking speed change

Post by dinoponte2 »

Lol at reality speed of dwarf for archer always would be diferente because of armor he got but well
I understand what u want do comp , its good for meele
One think , are u working on alliances ? Hope yes lot people telling that only think can save FT
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

Languages spoken:
Potugues,English
User avatar
Cleopatra
Posts: 868
Joined: Sat Jul 06, 2013 12:00 am
Location: USA

Re: Walking speed change

Post by Cleopatra »

Worf warp speed factor 9 ^_~
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
User avatar
Piffl / El Majo
Posts: 408
Joined: Wed Apr 10, 2013 12:00 am
Location: Catalonia-Spain

Re: Walking speed change

Post by Piffl / El Majo »

Yes, maybe the speed potions and the dwarf speed skill must be removed from game.....
Currently inactive
Game Admin (GM)

Useful Links: General game help | Quest list | Forum Rules | Game Rules

Languages Spoken: Català, Español, English
User avatar
Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: Walking speed change

Post by Insider »

Piffl / El Majo wrote:Yes, maybe the speed potions and the dwarf speed skill must be removed from game.....
Maybe dwarfs will get PvP valuable skill! :P
Acnologia
Posts: 488
Joined: Tue Jun 17, 2014 4:19 pm
Location: Where you always are but no see me (get good eye, i'm EVRYWHERE!)

Re: Walking speed change

Post by Acnologia »

compbatant wrote:Now all classes have the same walking speed.
I increased dwarf(+2), ogre(+2) and swordsman(+1) walking speed to be the same as archer and mage.
I hope more players will choose these classes now because at this moment most of the high level players are archers and mages.
hahahahaha for more hight lvls on these class i supose u to make same as the freez items a attak at distance at like lv 140 each ;)
dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: Walking speed change

Post by dinoponte2 »

Speed pots doesnt make sence at game now
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

Languages spoken:
Potugues,English
Post Reply