Server changes

stay tuned

Moderator: Game Administrators

User avatar
compbatant
Site Admin
Posts: 1947
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Server changes

Post by compbatant »

Because of a bug some of the upcoming changes were released earlier than it was planned.
These features were tested on test map but accidentally some of them were enabled for all.
Sorry for that.

Here are the new changes:

Different buildings capacity:
40 - farm
75 - round tower
125 - square tower
200 - small castle
300 - big castle

This applies only for new buildings. Existing have still capacity 300.
In the near future the existing buildings capacity will be adjusted to these numbers so be prepared.

Tower missiles
There will be soon 3 different types of missiles for tower/castles.
  • fire missiles - 150% damage
  • stone missiles - 100% damage
  • arrow missiles - 50% damage
You need to craft and put stone or fire missiles into tower/castle. Each missile item is used for 30 shots.
If there are no missiles then the tower shots with arrows (unlimited).
To craft stone missile you need one stone, crafting chance is 100%.
To craft fire missile you need 3 carbon ingot, chance is also 100%.

Fire missiles are used if attacker HP is 3 times bigger than tower STR. Otherwise the stone missiles are used (if exits in tower storage).
The formulas can change. It will be enabled in the near future but you can already start supplying your buildings.

Drop fix
If player who dealt the most damage logout or die before the monster will be killed then the drop receive the next player.
Before nobody got drop.
It is already enabled.

Towers remember attacking clan.
If player A from clan AA attacks player B from clan BB then all towers from clan BB attack all players from clan AA.
The towers remember this until next server restart. Server is restarted every 24 hours.
This was accidentally enabled for everybody before the tests completed and before it was announced.
User avatar
rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Upcoming changes

Post by rearrow »

thx for the info.

one idea maybe. let duke switch off attacking towers.

clan a and b are alied. they war clan c.
clan c bribes a low member of clan a or gets a spy in and let him attack clan b.
suddenly clan a towers will attack and decimate their allies. and since allies often build next to eachother they might not even be able to get to their own buildings anymore.

this autoattack is far too easy to exployt for a spy.
duke needs to be able to stop towers from autoattack.
User avatar
Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: Upcoming changes

Post by Insider »

Its a huge step to balancing buildings, but not last; rear. Be patient! ;)
User avatar
Eclipse
Posts: 189
Joined: Sat Mar 07, 2015 12:36 pm

Re: Upcoming changes

Post by Eclipse »

compbatant wrote:Because of a bug some of the upcoming changes were released earlier than it was planned.
These features were tested on test map but accidentally some of them were enabled for all.
Sorry for that.

Here are the new changes:

Different buildings capacity:
40 - farm
75 - round tower
125 - square tower
200 - small castle
300 - big castle

This applies only for new buildings. Existing have still capacity 300.
In the near future the existing buildings capacity will be adjusted to these numbers so be prepared.

Tower missiles
There will be soon 3 different types of missiles for tower/castles.
  • fire missiles - 150% damage
  • stone missiles - 100% damage
  • arrow missiles - 50% damage
You need to craft and put stone or fire missiles into tower/castle. Each missile item is used for 30 shots.
If there are no missiles then the tower shots with arrows (unlimited).
To craft stone missile you need one stone, crafting chance is 100%.
To craft fire missile you need 3 carbon ingot, chance is also 100%.

Fire missiles are used if attacker HP is 3 times bigger than tower STR. Otherwise the stone missiles are used (if exits in tower storage).
The formulas can change. It will be enabled in the near future but you can already start supplying your buildings.

Drop fix
If player who dealt the most damage logout or die before the monster will be killed then the drop receive the next player.
Before nobody got drop.
It is already enabled.

Towers remember attacking clan.
If player A from clan AA attacks player B from clan BB then all towers from clan BB attack all players from clan AA.
The towers remember this until next server restart. Server is restarted every 24 hours.
This was accidentally enabled for everybody before the tests completed and before it was announced.
That is really great. Thank you very much. xD
Image
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Upcoming changes

Post by blitzcraig »

control your members... if you let a spy in, you deserve what you get :p (yeah, I'm sadistic lol)
Beeware the Spiral Blitzbees...
⬜ 💣 🌏
User avatar
Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: Upcoming changes

Post by Insider »

Just for note, 1 missile is 1 minute of nonstop attacking. So big castle full of fire missiles is 5 hours of nonstop x2 Damage attacks ;)
User avatar
rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Upcoming changes

Post by rearrow »

blitzcraig wrote:control your members... if you let a spy in, you deserve what you get :p (yeah, I'm sadistic lol)
true i like my small raw. but u need a lot of builders nowadays.
but its still strange to give the keys of the cannons to a lowely soldier lolà
anyway. would it be posible to build for a duke to control this? thats more realistic.

or. maybe the much discussed ally system is comming and u can set ut not to apply to allies
(dream dream, hope hope).
Last edited by rearrow on Sat May 30, 2015 2:59 pm, edited 1 time in total.
dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: Upcoming changes

Post by dinoponte2 »

I didnt understand well someone explain, so if we dont have missils in towers they will not shot
If is ,thats stupid lol , will just wait
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

Languages spoken:
Potugues,English
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Upcoming changes

Post by blitzcraig »

right now they will shoot anyway... they just shoot stronger with better ammunition ;)
Beeware the Spiral Blitzbees...
⬜ 💣 🌏
User avatar
rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Upcoming changes

Post by rearrow »

i can confirm they shoot lol. about 40 deaths so far :(
Post Reply