Re: 3 balance changes
Posted: Mon Oct 12, 2015 6:47 pm
I think its a terrible idea if youb have siege weapons your in slow motion there's no point to it
Siege Weapons are for PvB...are the buildings running away too fast?the duke wrote:I think its a terrible idea if youb have siege weapons your in slow motion there's no point to it
pls add speed potion to ranged classes. I tested and I cannont kill a lvl150 archer. He had 1/3 statsĀ on dex.compbatant wrote:* walking speed reduced to 5 when player has siege weapon with him
* removing slow down spell effect immediately after using unfreeze potion
* added spell protection for yellow and green flow spells for some high level items:
White Shield 15%
Fire Plate 15%
Fire Legs 5%
Diamond Legs 10%
Chaotic Armor 20%
Chaotic Legs 15%
Chaotic Shield 20%
Later when I release client update you will show info about spell protection after clicking on item.
Now I am waiting for posts that I "ruined" the game
No. They still cant walk. But saige weapons are useless againt buildings.blitzcraig wrote:Siege Weapons are for PvB...are the buildings running away too fast?the duke wrote:I think its a terrible idea if youb have siege weapons your in slow motion there's no point to it
Wow this is cooooooooooooooooooooooooooooooooooooooool...Dr-Octopus wrote:Is it meelee and archer using unfrezzee potion or is it mage using unfreeze potion?compbatant wrote: * removing slow down spell effect immediately after using unfreeze potion
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If a dwarf player also uses the level 30 skill (50% spell reduction), does this mean that the dwarf has 100% protection from these spells for the 30 second or so duration of the skill?compbatant wrote:Yes it stacks. In this case it will be 50%.Leone wrote: Do the spell protections stack for items? For example, if a character is wearing chaotic armour, chaotic legs and a white shield do they receive 50% spell protection or do you count the hoghest protection only; in this case 20%?