Re 1.4.2
Posted: Thu May 28, 2015 12:01 pm
Le jeu commence a devenir un peu trop pay for win/fun......Surtout avec se sac +20places.
the official forum
https://forum.dmgamestudio.com/
Pas faux, il a un trou entre 70-80-90-100. Bon rester 10h dans un donjon c'est pas la mort.saez47 wrote:Je c pas a quelle lvl tu est,mais tu dois etre haut je pense,
Moi la ke suis 77.
Cmme jtai dis g 2 mois de jeux environs, jai deja vu dautre joueurs qui disait cmme quoi cetait vachement dur de monter lvl avant,
Ok c peut etre moins dur, mais c pas non plus facile, je trouve que c un peu long, dur non! Mais looong..
Ils devrait donner plus dxp pour les quetes bas lvl.
compbatant wrote:Because of a bug some of the upcoming changes were released earlier than it was planned.
These features were tested on test map but accidentally some of them were enabled for all.
Sorry for that.
Here are the new changes:
Different buildings capacity:
40 - farm
75 - round tower
125 - square tower
200 - small castle
300 - big castle
This applies only for new buildings. Existing have still capacity 300.
In the near future the existing buildings capacity will be adjusted to these numbers so be prepared.
Tower missiles
There will be soon 3 different types of missiles for tower/castles.You need to craft and put stone or fire missiles into tower/castle. Each missile item is used for 30 shots.
- fire missiles - 150% damage
- stone missiles - 100% damage
- arrow missiles - 50% damage
If there are no missiles then the tower shots with arrows (unlimited).
To craft stone missile you need one stone, crafting chance is 100%.
To craft fire missile you need 3 carbon ingot, chance is also 100%.
Fire missiles are used if attacker HP is 3 times bigger than tower STR. Otherwise the stone missiles are used (if exits in tower storage).
The formulas can change. It will be enabled in the near future but you can already start supplying your buildings.
Drop fix
If player who dealt the most damage logout or die before the monster will be killed then the drop receive the next player.
Before nobody got drop.
It is already enabled.
Towers remember attacking clan.
If player A from clan AA attacks player B from clan BB then all towers from clan BB attack all players from clan AA.
The towers remember this until next server restart. Server is restarted every 24 hours.
This was accidentally enabled for everybody before the tests completed and before it was announced.