Not enough SPAWN-PLACES

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SK1976
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Not enough SPAWN-PLACES

Post by SK1976 »

hello.


I do mostely daily mercenary quests.

On some acc. i recognized that there are not enough spawn-places of the following monsters:

RATS
DARK DEVILS



There are only 1 RAT-Spot and its allways in use by other players too.

There are only 2 DarkDevil-SPots and all are in use by othere players too.




WE NEED AT LEAST 1 MORE SPOT OF THIS MONSTERS !




Can that be programmed in any future updated or in MapStylings ?



It would be very helpful for many players.



Players are using such places like RATS or DarkDevils for LevelUp mostely.



Rats can spawn some more in Library-Cellar maybe.


! more spawn of DarkDevils can be added at the N/E-Side of the DevilsIsland maybe.

It would be nice, if programmers can remember this !


Thx.....




Greetings....SK :)
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Gullander
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Re: Not enough SPAWN-PLACES

Post by Gullander »

There are also rats in the maze with portals before you get to the dungeon of doom. It is hard to find a spot that doesn't also spawn pink wizards too but it is an option. I have seen players doing rats especially near where the altar is in the maze.
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Syor
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Re: Not enough SPAWN-PLACES

Post by Syor »

rats also come out pvp map, wagon shop map, Dracula sword map (in short, you understand what map it is !!!) in the top center.
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Leone
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Re: Not enough SPAWN-PLACES

Post by Leone »

I'm not that the north east corner of Devils Island is ideal for spawning dark devils.

This is where players visit the island for the first time on the pirate ship, and they would be instantly killed if there was a big spawn.
justj99
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Re: Not enough SPAWN-PLACES

Post by justj99 »

Aren't there also Dark Devils inside the castle in the top left corner?

Even so, agree with the post. Some mobs need more spots somewhere...

Take note mapmakers! ;)
DerKing
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Re: Not enough SPAWN-PLACES

Post by DerKing »

If there would be a list of monsters that need more spawn spaces in the opinion of the players then the map developers can look at that and consider that when choosing what monsters to put on the map. If it isn't themed like the blood palace then that might very well happen.
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SK1976
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Re: Not enough SPAWN-PLACES

Post by SK1976 »

that was my idea because some players wanna do mercenary quests, and i think they r not high players.

for rats: its only 1 known spot at the trappers map (i know there r some others too, but that spot is very popular) and need some more spawns.

for DarkDevils: my idea was to replace a BlueDevils-spot at the upr side of the island into a DarkDevil-spawn-place maybe, Or combinate BlueDevils,RedDevils and DarkDevils in 1 spawn.
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DerKing
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Re: Not enough SPAWN-PLACES

Post by DerKing »

If those are the only two that are needed and other players agree that more spawning spaces are needed then it may be considered to add those monsters to new maps. Changing existing spawning spaces may upset some players and i personally don't think that will be done, maybe if the map gets redecorated by Akkilles, on map 0.2 the worms where swapped (and we all know how that ended...).
But in my experience the rat spots are not too overused. Daek devils i dont know, i am not often on devil island.
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Akkilles
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Re: Not enough SPAWN-PLACES

Post by Akkilles »

Just to clarify. I did not add pink worms at this location 0.2

If you want a new rat location SK. you'll find it at wagon map. 1.2
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DerKing
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Re: Not enough SPAWN-PLACES

Post by DerKing »

Oh, i figured you did because you decorated the map.
On a side note i think it is great that you can now enter the WEISSTEIN dungeon without the need to pass the deathtrap of players that spawn worms and mushrooms.
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