Buildings or underground

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LostKnight
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Location: Rockhiem nord i Steinhus nær Kedington

Buildings or underground

Post by LostKnight »

OK, map co-ordinates are easy enough.

Code: Select all

/pos
Displays:

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map 0.-1 pos (122,303)
tap the mini-map then the big map and you get the map you are on and then your position on that map.

But ....

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map 103.103 pos (13,45)
OK first thing I know is it is "in" someplace. A building, and mine whatever.

But how do I figure out where those are is that is all I have?

Or is there a specific way?

Hard way: go into everything on every map and make a hard copy?
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Humble_M
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Re: Buildings or underground

Post by Humble_M »

This post viewtopic.php?f=25&t=13748 has some info. Expand the World Map link at the top. Basically, once you know the dungeon coordinates, you need to check the dungeon listing (not current) on the map.
It's good to be the king!
-- History of the World - Part I (1981)

username: Humble_M (Mage)
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LostKnight
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Re: Buildings or underground

Post by LostKnight »

:oops: :oops: I always thought the dungeon co-ord were "chests" :oops: :oops:

Now I feel just plain SILLY!
But wiser for asking.

IMHO Topic Close - should never have been opened.
↑↑↑ scrap that ↑↑↓↓ Leone is right ↓↓↓
Last edited by LostKnight on Fri Mar 30, 2018 2:23 am, edited 4 times in total.
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Leone
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Re: Buildings or underground

Post by Leone »

No - keep open. If you've asked ,chances are other people will.

All questions are good questions.
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Humble_M
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Re: Buildings or underground

Post by Humble_M »

There was a post a while back about adding tabs to the World Map. when clicked, it would show a 1/4 of the full map and include dungeon numbers, etc. I searched for it in the Suggestions forum, but can't find it. In a nutshell, you're not the first person to suggest this!

+1
It's good to be the king!
-- History of the World - Part I (1981)

username: Humble_M (Mage)
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DaHobbit
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Re: Buildings or underground

Post by DaHobbit »

In the past, I memorized all of the dungeon locations so I easily knew this, but now, there are soooooo many dungeons. I cannot remember, and often forget the basic ones. So I often wonder the same thing. If I have a set of coordinates to a dungeon, that's great in finding what's in there, but...how do I get in there? We really need a better way of identifying the locations of dungeons.
DaHobbit - Game Master (GM)
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Leone
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Re: Buildings or underground

Post by Leone »

How about a compass sensor that flashes brighter as you get closer?
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LostKnight
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Re: Buildings or underground

Post by LostKnight »

OK then, always a fan of simple text files with mono fonts, I just did this ... I will work to fill it out as complete as my level will allow me. The information is taken from the out of date image in the link mentioned above.

If you see errors or know of more please let me know.

Code: Select all

/media/5/FTales/Underground.Maps.txt

 MAP  |  Sub Maps  |

 0. 3 |
 1. 3 |
 2. 3 | 158 | 159 |
 3. 3 |

-1. 2 »»» CLAN MAP «««
 0. 2 | 802 | 803 | 805 | 806
 1. 2 | 138 |
 2. 2 »»» CLAN MAP «««
 3. 2 | 131 | 132 |
 4. 2 »»» CLAN MAP «««

-1. 1 |
 0. 1 | 113 |
 1. 1 | 166 |
 2. 1 | 111 | 112 |
 3. 1 | 126 | 127 | 128 | 129 | 130 | 148
 4. 1 | ??? |

-2. 0 |
-1. 0 | 108 | 108 | 110 |
 0. 0 | 100 | 144 | 145 | 666 | 667 |
 1. 0 | 124 | 125 |
 2. 0 |
 3. 0 | 116 |
 4. 0 | ??? |

-2.-1 | 165 | 167 | 168 | 169 |
-1.-1 | 102 |
 0.-1 | 101 | 105 | 106 |
 1.-1 | 107 |
 2.-1 | 151 |
 3.-1 | 123 |
 4.-1 | 160 | 172 |

-2.-2 | 165 | 167 | 168 | 169 |
-1.-2 | 102 |
 0.-2 | 101 | 105 | 106
 1.-2 | 107
 2.-1 | 114 | 115 |
 3.-2 | 133 | 168

-2.-3 »»» CLAN MAP «««
-1.-3 | 147 | 148 |
 0.-3 | 146 | 149 | 150 |
 1.-3 | 139 | 140 |
 2.-3 | 152 | 153 | 154 | 155 | 156 | 157 | 162 | 163 |
 3.-3 »»» CLAN MAP «««
 
 2.-4 | NEW: Ardesia City - must map out; there are 2 or 3 (dozen?)
For Example: 4. 0 | ??? |
- - There are at least 4 -->> Human | Orc | East cave | West cave with possible sub-sub maps
- - I can't go near the human's - go figure!

ACCEPTABLE?
For me it's easier to keep up to date than an image. Maybe not as pretty but personal notes can be added quite nicely.
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