Stats for mage
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Stats for mage
I have a level 112 mage and I kill spiders on the map above the buggy shop map.
I placed all stats on mana. Should I add any ARM, STR or DEX?
I placed all stats on mana. Should I add any ARM, STR or DEX?
Black named in game
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Stats for mage
for grinding, all mana is your best bet.... if you're always careful to avoid being hit by mobs -- if you want to get a bit lazy while grinding, adding a bit of arm, and enemy dex+6 will allow you to not die right away lol
Beeware the Spiral Blitzbees...
Re: Stats for mage
Ok thanks . But will ARM actually make it faster to level?blitzcraig wrote: ↑Wed Aug 08, 2018 5:16 am for grinding, all mana is your best bet.... if you're always careful to avoid being hit by mobs -- if you want to get a bit lazy while grinding, adding a bit of arm, and enemy dex+6 will allow you to not die right away lol
Black named in game
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Stats for mage
no, straight mana will be fastest.... as long as you don't die
Beeware the Spiral Blitzbees...
Re: Stats for mage
ok thanksblitzcraig wrote: ↑Wed Aug 08, 2018 5:23 am no, straight mana will be fastest.... as long as you don't die
Black named in game
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
- LostKnight
- Posts: 6399
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- Location: Rockhiem nord i Steinhus nær Kedington
Re: Stats for mage
Barring the next update having undead characters!
Old soldiers never die, they just fade away.
- LostKnight
- Posts: 6399
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Stats for mage
OH SURE!!! ... now you have done it!SellSword wrote: ↑Wed Aug 08, 2018 10:25 pmBarring the next update having undead characters!
I was always AFK!
I was LK, A Friendly Knight.
I was LK, A Friendly Knight.
- madmaniacal1
- Posts: 1655
- Joined: Mon May 23, 2016 12:29 am
Re: Stats for mage
I think nearly every class already has an "Undead" skin of some sort, so I don't think it's a worry. Lol. I'm more wary of mass undead spawns like we had last year. Lol
Omnes Autem Uri
Re: Stats for mage
We'll all get 500 gold for each set of zombie skulls if it happens though!
Old soldiers never die, they just fade away.