Pet dexterity vs pvm dexterity
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Pet dexterity vs pvm dexterity
My swordsman has ghost archer pets and the listed dexterity for them as opposing monsters is 90. However when I took them to Hobbs Gold mine to try fighting earthworms they were able to damage them even though the earthworm dexterity is 150! So my question is do pets have different stats than free range counterparts in the game? If so I would like to see a pet purchase stat sheet made available. Or do pets have "skills" like the swordsman max hit for short durations. I'd appreciate an explanation.
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- LostKnight
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- terminator
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Re: Pet dexterity vs pvm dexterity
I believe they still follow the same rule as people, you might have just gotten lucky? i am not sure on this one
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Re: Pet dexterity vs pvm dexterity
I await proper clarification but my take on it is this:
Having much higher dex than a pvm enemy doesn't mean you are invulnerable from their attacks. Reverse this and it means your pets can attack and damage monsters with higher dex.
Edit: I've basically repeated term' s point! Sorry about that:)
Having much higher dex than a pvm enemy doesn't mean you are invulnerable from their attacks. Reverse this and it means your pets can attack and damage monsters with higher dex.
Edit: I've basically repeated term' s point! Sorry about that:)
Re: Pet dexterity vs pvm dexterity
Based on game help, I think if the attack dice roll is 5 or 6, that's a "hit" regardless of dex
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Re: Pet dexterity vs pvm dexterity
critical hits always hit opponents regardless of players/pets dexterity. this is why players lose health even when their dex is 6 or higher above the monsters they are grinding.
gullander click the monster list in my signature to see monster stats. this will lead you to a page with a link to google sheets. click that link.
gullander click the monster list in my signature to see monster stats. this will lead you to a page with a link to google sheets. click that link.
Re: Pet dexterity vs pvm dexterity
Thank you all. It was one worm against two ghost archers and they did get it down to half hp before I quit the experiment. This always a chance of a hit despite dexterity would also explain how I've seen level 5-6 players get a level "helping" me fight a superior monster.
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Re: Pet dexterity vs pvm dexterity
Ghost archers have attack every 0,5 mc.So if they have so fast attack speed they will got critical attack faster.
But still random plays a big role in this.
But still random plays a big role in this.
- LostKnight
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Re: Pet dexterity vs pvm dexterity
Now that I'm reading ... things are going "click".
When we first create and spawn; Bob(0) at 0.0, there is an NPC that talks about DEX, and then more recently Kukgan's Tutorial talks about the DEX +6 rule of thumb. GREAT for new players. And helps at lower levels like crazy.
I remember in my early game thinking, "There is a chance of 'missing' when attacking - Hmmmmm!"
And that came about from seeing the skill: (30) - Always hit.
Here's where a swordsman's skill for level 30 is a mislabelled skill, and why I always look at that as a "DUH!", it is misleading to new players! And people all over the forum state, "A swordsman's skill 'Always hit' is the best still in the game. It's a misused term that is misleading.
Suggested change: (30) -Always critical hit. - which will dispel any confusion.
But as we "grow" we learn about the difference between "hit", and "critical hit". That a "critical hit" will "always" cause damage. Now how much damage, I would hazard a guess, depends heavily on a persons STR.
Now, I think this is more to the question hand. Let's take Green Spiders pets.
Buy in Pet Shop at level 125 for 2m each or at lvl 112 for REAL $$
From the enemy list:
Of course for pets there is no drop or XP or XP/HP
2 questions:
When we first create and spawn; Bob(0) at 0.0, there is an NPC that talks about DEX, and then more recently Kukgan's Tutorial talks about the DEX +6 rule of thumb. GREAT for new players. And helps at lower levels like crazy.
I remember in my early game thinking, "There is a chance of 'missing' when attacking - Hmmmmm!"
And that came about from seeing the skill: (30) - Always hit.
Here's where a swordsman's skill for level 30 is a mislabelled skill, and why I always look at that as a "DUH!", it is misleading to new players! And people all over the forum state, "A swordsman's skill 'Always hit' is the best still in the game. It's a misused term that is misleading.
Suggested change: (30) -Always critical hit. - which will dispel any confusion.
But as we "grow" we learn about the difference between "hit", and "critical hit". That a "critical hit" will "always" cause damage. Now how much damage, I would hazard a guess, depends heavily on a persons STR.
I think Humble_M, or the game help, means "critical hit" here. I hope that players, not so much for monsters, "always hit" and for players or monsters it is the 5 or 6 roll of the dice that causes the "critical hit" factor.
Now, I think this is more to the question hand. Let's take Green Spiders pets.
Buy in Pet Shop at level 125 for 2m each or at lvl 112 for REAL $$
From the enemy list:
Code: Select all
ID: 87 Name: Green Spider (lvl 56)
DMG: 250 ARM: 120 DEX: 75
SPD: 11 RNG: 1 FREC: 1000
HP: 4000 XP: 4000 XP/HP: 10,00
2 questions:
- Are Green Spider Pet "stats" identical to the Green Spider Monsters seen in the wild?
- And, is this the same for ALL pets vs their equivalent "pv"Monsters?
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Re: Pet dexterity vs pvm dexterity
yes to both