Player sometimes don't take monster hp when hitting

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sedak
Posts: 101
Joined: Mon Apr 06, 2020 10:14 am
Location: Polska

Player sometimes don't take monster hp when hitting

Post by sedak »

As in tittle.
Somethimes (when "wrong" standing) character don't really attack when attack. Need to move to take hp from monster. Easy to create this bug when fire multiple monsters on swordman.
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SellSword
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Location: Ardesia

Re: Player sometimes don't take monster hp when hitting

Post by SellSword »

As a swordsman I have never had this issue. It could be that your dex is too low so you are not hitting the monster. It could also be that you are looking at the attack animation which does not always match the actual attack.
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Gullander
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Re: Player sometimes don't take monster hp when hitting

Post by Gullander »

I have had a similar thing happen usually when I have used the targeting feature. The player swings but no damage occurs at all. My guess though is it had something to do with spotty WiFi or somehow repeating the same function causes a glitch. It hasn't happened many times but enough times that I remember it. Hope that helps a little bit.
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Leone
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Location: Ashdown Village

Re: Player sometimes don't take monster hp when hitting

Post by Leone »

One way to check is to click on the monster you are targetting every second or two. Do so when you only spawn two or three enemies so it's safe. You will see if the hp reduces.

It may well be this, or low dex. Then again it could be something else, but worth to investigate.
sedak
Posts: 101
Joined: Mon Apr 06, 2020 10:14 am
Location: Polska

Re: Player sometimes don't take monster hp when hitting

Post by sedak »

This happens when auto targeting i think, but with good dex.
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LostKnight
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Re: Player sometimes don't take monster hp when hitting

Post by LostKnight »

Need to move to take hp from monster.
That part tells me about "being blocked" by a solid object one cannot fight through.

Take an archer, cannot shoot through a tree, IF the first monster the archer targeted walks behind something and stop, the archer stops firing. Until you 'target' another in the mob.
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