Bow 100 bug % to drop

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cello117
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Bow 100 bug % to drop

Post by cello117 » Mon Feb 25, 2019 12:33 pm

Hi today i kill whit mi friend 1600 ghost archer drop only 1 bow 100(0,2%) and 4 bow 150(0,1%)

Last day i kill 800 ghost archer got 3 bow 150 and only 1 bow 100 i think need fix.. bec not working in 0,2%..

Sword 100 in ninjas is 0,2% you can drop alot in 400 mobs.. why bow 100 not drop? Thx
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Gullander
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Re: Bow 100 bug % to drop

Post by Gullander » Mon Feb 25, 2019 6:21 pm

You didn't mention how many steel bow drops you got. I guess I'm wondering what the total percentage of drops you got overall.
The item manual says steel bow % is 5% for drop
Swamp is.2% or 2/10 of 1%
Diamond is .1% or 1/10 of 1%

If I understand this max expectations is 5 steel drop per 100
Swamp 2 drops per 1000
Diamond 1 drop per 1000

But like crafting randomly may get more or less.

If I am looking at this wrong someone who understands game
mechanics please correct and illuminate. Ty.
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cello117
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Re: Bow 100 bug % to drop

Post by cello117 » Mon Feb 25, 2019 7:30 pm

Steel bow is 5,0%
Swamp is 0,2%
Diamond is 0,1%

Steel drop tons.. 100 mobs drops 5~10 steel.

Diamond more easy to drop about swamp.. that i mean.. have something worong
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Humble_M
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Re: Bow 100 bug % to drop

Post by Humble_M » Mon Feb 25, 2019 8:25 pm

If I understand statistics correctly, the 0.1% drop rate is per EVENT, not per a set number of OUTCOMES. In other words, each time you kill a Ghost Archer, there's a 0.1% chance to get a diamond bow. It may take 10 kills, 5000 kills, 1 kill, or many times that!
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Gullander
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Re: Bow 100 bug % to drop

Post by Gullander » Mon Feb 25, 2019 8:31 pm

Great explanation...thank you. So the complaint seems to be the swamp has a higher percentage but the diamond bow with less percentage is getting more drops. The event explanation would cover this disparity...down the line it could be reversed just as easily.
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Leone
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Re: Bow 100 bug % to drop

Post by Leone » Tue Feb 26, 2019 12:07 am

Exactly that: pure %. In my case I recently helped LK out by getting him a diamond bow at the same map. I was there approx an hour and a half. I dropped about 30 steel bows, 2 swamp bows and 1 diamond bow.

But I agree, each time you kill a ghost archer, the next one is treated independently on whether or not there is a drop, the next one the same and so on and so on.
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Re: Bow 100 bug % to drop

Post by LostKnight » Tue Feb 26, 2019 1:10 am

OR if it wasn't for bad luck I'd have no luck at all syndrome!

6 days of killing ghost archers yields: 0 bows

No no not saying it happened, saying "it could" ... unlikely, but a possibility.

Probably the same % chance as getting a diamond bow. :lol: :lol:
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terminator
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Re: Bow 100 bug % to drop

Post by terminator » Tue Feb 26, 2019 2:24 am

This has to do with the randomness you encounter, the 1/1000 rule only applies to an infinite amount of data that is truly random, and is created into 1Infinity per every 1000 infinity. You can sort of apply this to PREDICTIONS of if I kill 1000 I MAY get 1, but this is only one data set, the larger the data the more accurate and stable this gets. For example you may get 1001 bows for every 1,000,000 archers, instead of 3 bows per 1000 from just one set. I doubt the game pulls from truly random sources, probably some algorithm that attempts to do this, but it's not exact, so even if you did kill 1 million+ I doubt it will follow true randomness
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Re: Bow 100 bug % to drop

Post by SellSword » Tue Feb 26, 2019 2:28 am

I once mined three soul stones in a row, so odd things happen.
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terminator
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Re: Bow 100 bug % to drop

Post by terminator » Tue Feb 26, 2019 2:32 am

SellSword wrote:
Tue Feb 26, 2019 2:28 am
I once mined three soul stones in a row, so odd things happen.
My record is 2 meteors mined with the mithril pick axe ability to mine 2 at once in a row. (1st collection 2 Meteors appeared, Next collection another set of Meteors). Never had this happen again.....
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