Towers get moved

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Shawn
Posts: 82
Joined: Fri May 20, 2016 6:54 am

Towers get moved

Post by Shawn »

Before reset I could stand by rock and repair my castle, now after reset the castle is moved to the right by one square. Can you move it back? I cannot repair now without being attacked by multiple players, gm have giving my tower a free death.
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Omg8>>mage>>5040
Sniper97>>archer>>131
Death chil>>dwarf>>125
Im-bored>>sword>>110
I-mine>>dwarf>>316
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TangledSwerve
Posts: 270
Joined: Mon Mar 04, 2019 2:41 pm

Re: Towers get moved

Post by TangledSwerve »

Stuff like this is why I'm close to quitting FT or at least not playing for an extended period of time.

I mean how do you even accidentally move a building by one space, without some kinda clutz up?
You certainly can't depend on the honesty of those currently bombarding this map to wait for it to be placed back.

I also see lag there whenever there is even one LYR/MCNR/KBK/RUS1/Cp0/D00M/Ugly account building or sieging. Doesn't happen with the allied non-hostile clans, ever.

So is this a problem with this particular clan map instance or are we correct that there are multiple people of the aforementioned clans who are purposefully overloading the server through their use of macros to siege /build /gather mats. Call it an educated guess, but I'm strongly inclined to think it's the latter. If so, please either use or provide the tools to your staff to combat it.

And frankly perm ban accounts that have used them, because it isn't something they just stumbled on recently.

As it is, Forgotten Tales simply cannot keep going on the way it currently is. Without the tools to effectively police the game, you may as well kiss it goodbye.
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LordSeth
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Location: Blood Palace

Re: Towers get moved

Post by LordSeth »

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