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GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 8:52 pm
by SK1976
- Minotours no longer drop boots 500 now !
- DeathWorms no longer near platinum in hobbs-mine !
- existing clan-buildings can be renamed ?
- +items now have same function than normal items on quests or craftings !
- hobbs-island cant be reached with older version of ft !
- purchaseable devil level500 no longer to buy !



All should be discussed or explained here !!!


If there are more changes in game that need to be written here !
Please write them here, and we should discuss about them, or developers should explain those changes here 1

It makes me angry that we NEVER get any infos about such changes !

I allway try to check those changes, and noone answers me from the developers !!! grrrrrrr :(:(:(


more and more peoples getting frustrated :(


Greetings ... SK

Re: GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 9:54 pm
by Syor
I had noticed the same thing.

Any changes to the game should be announced


I also noticed the pet Rous, who was not announced as the Dino.


There are rumors of a change to the AFK rule, hope this is the good place to ask if that's true or not

But any changes would be nice if announced, big or small.

Graxie e Ciao!

Re: GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 10:07 pm
by Leone
I'm not entirely sure any of these are bugs, but I agree with your general point about informing players about changes to the game.

To discuss the points you raise:

Minos - that's a shame, but maybe they are at Rasta Island shop. I'll check that and edit after I've posted. Edit: 27m at the shop:
viewtopic.php?f=12&t=17885&p=131729&hil ... ng#p131710

Death worms - to some players, that is a positive and others a negative. I suppose it depends upon your level.

Clan buildings- not quite sure what you mean by this.

Quests - +1 or +2 items can be used instead of +0. Well, there are issues with this (for example 350 plate as discussed elsewhere), but i see this as a huge positive. Think of the difficulty getting a 250+0 plate, for example.

Hobbs Island (Rasta Island to me, but whichever suits haha) - upgrade to version 8.10. All sorted.

Level 500 devil - no particular comment as never used. My first question is: why was it removed? Suspect because OP, but someone else can probably provide more information.

But, regardless of whether you, I or anyone agrees or disagrees with the specific examples above, to repeat, I do agree that it would be beneficial if changes to the game are announced on here.

Re: GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 10:48 pm
by Rasta44
SK1976 wrote: Sat Jan 16, 2021 8:52 pm - Minotours no longer drop boots 500 now !
- Minotaurs never dropped 500 boots in the first place as far as I know, they only dropped 500 helmets at a .1%, 500 boots were crafted by an npc in the tavern.
wrote:- DeathWorms no longer near platinum in hobbs-mine !
- These were removed after multiple complaints from players who lost pets from them being spawned while they were trying to get platinum from Hobbs Mine.
wrote:- existing clan-buildings can be renamed ?
- I don't know what you mean by this, is this an idea? To my knowledge you cannot rename a clan building.
wrote:- +items now have same function than normal items on quests or craftings !
- This had thought this change was announced, it was added because of the trouble players had getting fire plates to be able to enter the underground village through the ice cave. Unfortunately it caused a few issues that need fixed.
wrote:- hobbs-island cant be reached with older version of ft !
- The game engine for FT6 does not have the support required for new maps that are being released. Much of the new maps require things that are not available in FT6, so they require FT8+
wrote:- purchaseable devil level500 no longer to buy !
- These pets were not supposed to be added, but since such a low amount of people had them, they were allowed to keep them.

Re: GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 11:24 pm
by Leone
Regarding 500 boots, rather confusingly there are two versions - hobbit boots for ranged and boots of souls for melee.

Hobbit boots are from the tavern and the boots of soul are (were) from minos as I've dropped them myself.

Re: GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 11:35 pm
by SK1976
hello rasta :

Thx for your statements, but it seems you are little bit wrong in some points:

- minos ALLWAYS dropped helmets500 and boots500. I know that, because i do every day mercenary quests and sometimes i have to kill 1k of those minos.
AND: today i realy got NO boots500 ! helmets, boots and hides where allways dropable there !
- DeathWorms moving was a big negative in my opinion, because now all is toooooo easy to get there.
I think about me, as i was lower level, and truely i lost pets there too, like every other player once too.
BUT i think that was a reason DeathWorms where there ! Now everyone can go there easily ! Now its the easiest way for getting platinum for EVERYONE !
Its not fair for those players who needed once to get platinum in the underground at devils. And deathworms maked it more hard to reach it, same like on
UndergroundDevils. It should not be changed ! peoples have to know that, because there where seigns at the entrance !now seince are useless, and matz can be
farmed now tooooo easy ! everyone can go now without any danger and many accs there to farm craft xps like hell :)
- with those buildings in clan:
There was a discussion about MERGING clans ! i think if someone owns many clans, can be merged as 1 ! BUT, its not realy good, because: old builded towers 2850
can stay far away from an other clan, that means: 1 tower (i name now SK1) is 7 years old and max level stays on the left side on map, between there are many
other clans, and i builded a new clan (i name now SK2) its new clan.
In the new clan system i cant build to near on enemies clan ! It NEVER will work that my SK1 tower stays on left side, and the other SK2 on the right side of the
map.
Where is the function about "to close at enemies clan" ? Its not good idea to merge some clans, because some clans not have ally with others on that map, and if
a merged clan removes ally with (SK1) all other clans will be autoed on SK1 because its merged !
I hope u understand what i mean. sry about my goooooood english ! lol
Its a strategy now to get whole map alone :)
-

Re: GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 11:44 pm
by SK1976
AND GMs SHOULD INFORM PLAYERS ABOUT ANY CHANGES THEY ARE DOING !

Per example: they removed DeathWorms near materials, or no longer boots r dropable at minos,....

ONLY SOME SHORT INFORMATIONS !!!

I hope this threat will not be dead now !

i hope we will discuss here on every changes we found or will be done by developers !

Before changes will be done, it should be discussed a bit before !

I think it will help to understand much more ...

Re: GAME CHANGES to be discussed ....

Posted: Sat Jan 16, 2021 11:50 pm
by compbatant
Minotaur drops were not changed. They are dropping boots lvl 500, it was dropped today multiple time what I see in logs. The chance is 0.1% so you are just unlucky that all.

Re: GAME CHANGES to be discussed ....

Posted: Sun Jan 17, 2021 12:10 am
by madmaniacal1
The changing of clan buildings name is caused by clans merging. This CAN cause issues with being across the map from other builds or being near non-allied clans. To prevent that, don't put yourself in such a position. Only ally those you trust to build by you.
Espionage has ALWAYS been a part of clan wars. It is up to you to be careful...

Re: GAME CHANGES to be discussed ....

Posted: Sun Jan 17, 2021 4:27 am
by Gullander
As far as the deathworm change we should not forget players earned the right to mine the precious resources rooms. It makes sense that if it is so dangerous to mine there those players should feel cheated too because the deathworms were there and they were killed or lost pets there. Personally the biggest problem I encountered was not from mining trips but from players parking there and grinding worms which made it tricky to get in and out.