Blue Vlag kill rate is lower than explained by formulas

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blitzcraig
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Re: Blue Vlag kill rate is lower than explained by formulas

Post by blitzcraig » Mon Dec 08, 2014 8:07 pm

Thanks for answer... got involved one other time with something kind of similar and after much testing discovered the player was "timing" the tests by counting icon attack animations... just thought I'd ask a simple question this time ;) ...
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joeylamcy
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Re: Blue Vlag kill rate is lower than explained by formulas

Post by joeylamcy » Thu Dec 11, 2014 11:54 am

yarite wrote:
blitzcraig wrote:Hmmm.... interesting... just to be clear, how are you timing these tests?
I use precise stopwatch, and press Start/Stop button when begin/finish attacking Cyclop.
Human reaction delay is about 0.75 sec, and it happens both times so shouldn't cause major error, maybe 1-2 strikes only, but not 20.
yarite wrote:I just spawn single Red Cyclop, wait until it comes to close range, then press Attack and stopwatch button at the same time.
seems like u dont need to react initially, coz u press both buttons at the same time, but it does take time to react when cyclops is dead.
Anyway, just small error ;)
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yarite
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Re: Blue Vlag kill rate is lower than explained by formulas

Post by yarite » Fri Dec 12, 2014 11:06 pm

Agree, joeylamcy, it's very small error.

Well, I'm actively lvling archer char, so plan to measure AVG DMG this weekend and see correlation to STR changes.
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