Thanks! That's interesting factor.blitzcraig wrote:In addition to joeylamcy's thought, I would guess there is possibly some time lost during retargeting... I suggest testing with an enemy with much, much higher hp so you can test the same enemy over the entire period... I'm interested in what you find
(Keep in mind, this is my best guess off the top of my head...not an official answer LoL)
Ok, I'll re-distribute STR/DEX and do statistical measurements on Cyclops today.
That will minimize re-targeting and last-hit influence.