Bosses Despawn or Not Spawn at all

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Piffl / El Majo
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Re: Bosses Despawn or Not Spawn at all

Post by Piffl / El Majo »

Cleopatra wrote:
kollex wrote:I think all bosses should have fixed positions. Random works badly. I tried and missed 4 ghost dwarves in a row - they spawned for a moment in faraway places and disappeared...
I disagree I remember when the position was fixed when we first started them there were always controlled by the strongest person. Random is best it gives the underdog and opportunity to kill too

True. We had many complaints about it.
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Insider
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Re: Bosses Despawn or Not Spawn at all

Post by Insider »

But with random place u can be late for boss if he spawns far away...
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Piffl / El Majo
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Re: Bosses Despawn or Not Spawn at all

Post by Piffl / El Majo »

Good for me. A chance for everybody and a bit of randomness to prevent always be the same. Next time you can be the lucky one. :D
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Re: Bosses Despawn or Not Spawn at all

Post by Insider »

Piffl / El Majo wrote:Good for me. A chance for everybody and a bit of randomness to prevent always be the same. Next time you can be the lucky one. :D
But maybe they will spawn near one of walking players on map? One wont miss them 100% :D
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Re: Bosses Despawn or Not Spawn at all

Post by kromelg »

Gandalf wrote:new feature: chance:200 means 20% chance (it is calculated by 200/1000).

# extra spawns to maps
0 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.1 /s 81
05 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.-2 /s 85
15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 84
20 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 58
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.-1 /s 8
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.1 /s 419 pos:40.40

# red dragon, dropping fire sword
25 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.1 /s 49 item:115 pos:30.130 chance:200

# boss wolf, dropping armor spell
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.0 /s 17 item:91 pos:120.60 chance:100

# boss rat, dropping iron plate
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 131.131 /s 68 item:296 pos:12.12 chance:50

# boss spawn on new map 0.2
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.40 item:348 chance:10
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.120 item:347 chance:10
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:346 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40 item:332 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120 item:331 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:330 chance:10
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40 item:301 chance:100
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120 item:286 chance:100
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:282 chance:200

# clan map hard spawn, all the same
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 408 pos:120.120 item:189 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 408 pos:120.120 item:189 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 408 pos:120.120 item:189 chance:100
Is this information actual at this moment?
Or something (items or drop chances) was changed?
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LostKnight
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Re: Bosses Despawn or Not Spawn at all

Post by LostKnight »

Last post 2015 - three years old. Is this list still current?

Lost a pet!

Just have to add this, concerning the OP, for anyone that doesn't understand cron jobs:

Code: Select all

┌───────────── minute (0 - 59)
│ ┌───────────── hour (0 - 23)
│ │ ┌───────────── day of the month (1 - 31)
│ │ │ ┌───────────── month (1 - 12)
│ │ │ │ ┌───────────── day of the week (0 - 6) (Sunday to Saturday;
│ │ │ │ │                                   7 is also Sunday on some systems)
│ │ │ │ │
│ │ │ │ │
* * * * * command to execute

There are others options but this is the one used:
Slash (/)
- - Slashes can be combined with ranges to specify step values.
- - For example, */5 in the minutes field indicates every 5 minutes
- - It is shorthand for the more verbose POSIX form 5,10,15,20,25,30,35,40,45,50,55,00.
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LIZARDKING
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Re: Bosses Despawn or Not Spawn at all

Post by LIZARDKING »

Wow. Racoon started this post. I miss him and his other " oon" characters from the old days. I ho0e he is well.
justj99
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Re: Bosses Despawn or Not Spawn at all

Post by justj99 »

Great thread! SellSword posted a link here in Discord for me! :)

Given some other posts going on here, seemed a good time to bring it to the top!
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Leone
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Re: Bosses Despawn or Not Spawn at all

Post by Leone »

The forum that keeps on giving:)
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LostKnight
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Re: Bosses Despawn or Not Spawn at all

Post by LostKnight »

OH MY! Talk about OLD ... 3 post up: LK1

I use to call LIZARDKING LK1 since he was here long before me.
I miss LK1
I was always AFK!
I was LK, A Friendly Knight.
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