Bosses Despawn or Not Spawn at all

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Gandalf
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Re: Bosses Despawn or Not Spawn at all

Post by Gandalf »

i think about it later.
atm, i cannot connect via ssh at all :P thought the server port is open. i had this before, have to wait. my provider maybe.
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Gandalf
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Re: Bosses Despawn or Not Spawn at all

Post by Gandalf »

ssh worked again and i added these monsters:

# extra spawns to some maps, 0**** means at 1:00, 2:00, 3:00, ..., 05 is 1:05, 2:05, ... */5 every 5min etc.
0 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.1 /s 81
05 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.-2 /s 85
15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 84
20 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 58
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.-1 /s 8
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.1 /s 419

# red dragon, dropping fire sword
25 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.1 /s 49 item:115 pos:30.130

# boss wolf, dropping armor spell
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.0 /s 17 item:91 pos:120.60

# boss spawn on new map 0.2 -> a lot to grind on new map 0.2 for now. maybe, i have to adjust this.
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.40
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.120
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80

# clan map: hard spawn, all the same...
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:40.40
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:120.120
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 408 c:2 pos:80.80
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:40.40
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:80.80
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 408 c:2 pos:80.80
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:40.40
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:80.80
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 408 c:2 pos:120.120

# map 666, for anniversary... wait till 18th of feb ;)
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 419 count:3
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 418 count:3
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 417 count:3
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 412 count:2 pos 29.10
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 411 pos:36.36
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 410 count:3 pos:66.50
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 409 count:3 pos:57.25
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 408 pos:50.15
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 407 count:3 pos:80.80
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 406 count:2 pos:5.80
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 89 count:3 pos:20.80
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 85 count:3 pos:20.60
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 68 count:2 pos:10.40
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 67 count:3 pos:5.5


no special drops added yet. first, i wait, till all spawns are good, then i will add some special spawns too.

please give feedback!
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rearrow
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Re: Bosses Despawn or Not Spawn at all

Post by rearrow »

will check them out and report if they fail.
but youl need special drops or high drop rates to make a boss usefull especially if he only spawns once an hour. noone is gonne turn up for a boss who only drops an item once a week. and you removed 2 boss dragons fwo had 70%+30% drop rates. and replaced them with a lower xp skelleton doing just that.
but if your aim is to test if bosses work ok first i can understand this. after all if u give them high lvl drop rates with rare gear and they misbehave. you might accidently flood the game with the items.
so lets test these bosses, fine tune them and then increase some drop rated and add some rare drops.
(150 bow, hint)
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Gandalf
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Re: Bosses Despawn or Not Spawn at all

Post by Gandalf »

yes, first i want good places for them. otherwise, clans say "law abuses! they favorite clan xyz" ;)
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rearrow
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Re: Bosses Despawn or Not Spawn at all

Post by rearrow »

well they can be a mixed blessing.
2 black devils spawn very close to raw castle on top middle map.

low level builders died almost instantly (including one of my alts).
If they start dropping good stuff maybe i be happy instead with the spawnpoint.

but random place seems fairer.
and maybe one dark devil and one dragon.
not too many can kill a dark devil.

btw i been on all clanmaps and they seem to spawn on time , every time.
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Gandalf
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Re: Bosses Despawn or Not Spawn at all

Post by Gandalf »

ok, you asked for minimum boss dragon ;)
if we use random place, it will not always be possible to catch them. if it is static, you learn it (the hard way, if needed) and can avoid that position :P
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rearrow
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Re: Bosses Despawn or Not Spawn at all

Post by rearrow »

well imnot complaining. its close to my castle abd I can kill it ;)
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Gandalf
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Re: Bosses Despawn or Not Spawn at all

Post by Gandalf »

new feature: chance:200 means 20% chance (it is calculated by 200/1000).

# extra spawns to maps
0 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.1 /s 81
05 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.-2 /s 85
15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 84
20 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 58
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.-1 /s 8
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.1 /s 419 pos:40.40

# red dragon, dropping fire sword
25 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.1 /s 49 item:115 pos:30.130 chance:200

# boss wolf, dropping armor spell
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.0 /s 17 item:91 pos:120.60 chance:100

# boss rat, dropping iron plate
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 131.131 /s 68 item:296 pos:12.12 chance:50

# boss spawn on new map 0.2
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.40 item:348 chance:10
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.120 item:347 chance:10
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:346 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40 item:332 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120 item:331 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:330 chance:10
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40 item:301 chance:100
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120 item:286 chance:100
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:282 chance:200

# clan map hard spawn, all the same
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 408 pos:120.120 item:189 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 408 pos:120.120 item:189 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 408 pos:120.120 item:189 chance:100
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kollex
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Re: Bosses Despawn or Not Spawn at all

Post by kollex »

I think all bosses should have fixed positions. Random works badly. I tried and missed 4 ghost dwarves in a row - they spawned for a moment in faraway places and disappeared...
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Re: Bosses Despawn or Not Spawn at all

Post by Cleopatra »

kollex wrote:I think all bosses should have fixed positions. Random works badly. I tried and missed 4 ghost dwarves in a row - they spawned for a moment in faraway places and disappeared...
I disagree I remember when the position was fixed when we first started them there were always controlled by the strongest person. Random is best it gives the underdog and opportunity to kill too
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