Safeguarding pets
Moderator: Game Administrators
Re: Safeguarding pets
I've played long enough to know that any idea has pros and cons. If we dwell on either of those too long, no changes will happen.
Woody: Pour you a beer, Mr. Peterson?
Norm: Alright, but stop me at one...make that one-thrity!
-- Cheers (1982)
username: Humble_M (Mage)
Norm: Alright, but stop me at one...make that one-thrity!
-- Cheers (1982)
username: Humble_M (Mage)
Re: Safeguarding pets
There is that!
Re: Safeguarding pets
It would be awesome if we could have \(^.^)/ /pack pet buttom to put only purchased pets in your bag , while you are doing a quest or exploring dangerous areas , + you can use /pack pet to save your pets while a bunch of cowards are bringing lots of monsters to them in a pvp fight .i think thats nice for ppl who likes pvp , also it will help us all if someone starts a big spawn just to kill pets.So when you think its safer for your pets u can use /unpack pet to make them walk by your side again .obviously is not going to be like a house ,u can only put 2 purchased pets in your bag the ones you're currently using .
Walking through the darkness, i shall not fear , the moon my light, my shadow is the only one that walks beside me and some stars guide my path .
Re: Safeguarding pets
Probably easier to buy more backpack space
- LostKnight
- Posts: 3027
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Re: Safeguarding pets
Did I miss something? Extra backpack space to safeguard pets?
Thanks to the generosity of many, I grow. | I am AFK | LK's Mining Song | LostWizard
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
Re: Safeguarding pets
If your backpack was full I don't think storing pets could be allowed (just going along with the idea), and if your pets were carrying anything that would mean dropping enough items to leave 1-2 empty spots for pets. That could be messy.
Warriors are not the ones who always win, but the ones that always fight.
Re: Safeguarding pets
I preffer to lose items than pets
, i usally use my bags to carry materials , and i put the must important items on my 2 main bags that way u cant lose them (in case one of my pets die ), u can drop items but u can get them back if u /unpack pets before the items start to disappearing (^.^)

Walking through the darkness, i shall not fear , the moon my light, my shadow is the only one that walks beside me and some stars guide my path .
- madmaniacal1
- Posts: 1110
- Joined: Mon May 23, 2016 12:29 am
Re: Safeguarding pets
Any player would be able to move sieges into tanking position of a clan build with no risk of accidental death by said build. Aren't these sieges strong enough without buffing their ability to destroy?Leone wrote: ↑Thu Dec 06, 2018 10:57 amThere is a very subtle but (in my mind at least) very important difference. Currently, some players would not dare walk up and /wait their pets for fear of being attacked. The proposed method removes that barrier.
What naturally follows? Abusing it as a tactic.
Just my rather cynical thoughts: if I'm wrong, I'm wrong!
Omnis autem uri.
Re: Safeguarding pets
Exclude sieges from the command?
Arashiko sGM (Senior Game Moderator)
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I stand between the darkness and the light, the candle and the flame. I am Fey.
ON SICK LEAVE UNTIL MID FEBRUARY
PLEASE CONTACT ADMIN

I stand between the darkness and the light, the candle and the flame. I am Fey.

- madmaniacal1
- Posts: 1110
- Joined: Mon May 23, 2016 12:29 am
Re: Safeguarding pets
In all honesty, I withdraw my previous concerns in this case, as I have figured out how (using current mechanics) to create the effect (moving pets/sieges into position unescorted) without use of chat commands at all.
Omnis autem uri.