Speed potions.
Moderator: Game Administrators
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Speed potions.
People keep saying current setup on speed potions is unfair, so I suggest this. Enable for all classes, but disable use while engaged in pvp for all classes too.
Re: Speed potions.
nice idea, +1,000
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- Posts: 497
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Re: Speed potions.
+1
Disabling when in PvP would be useful to stop archers running and shooting from Melee, as DAVE pointed out would happen on another thread.
Disabling when in PvP would be useful to stop archers running and shooting from Melee, as DAVE pointed out would happen on another thread.
WARBRINGER [raw][Very Hungry Ogre]
BlackBows [rod][Archer]
Echoes [Duke of NTL][Sword]
Black Rose [AD][Mage]
BlackBows [rod][Archer]
Echoes [Duke of NTL][Sword]
Black Rose [AD][Mage]
Re: Speed potions.
Archers (and other ranged characters) should be able to run at speed away from opponents, but once engaged in melee, they should not be able to benefit from the speed potion until they have disengaged using normal movement.
So ranged characters can keep moving at speed and firing, until someone (probably also with a potion of speed) charges them and engages them in melee. Just targeting a ranged character should not negate their speed potion.
The same penalty should apply to melee characters, i.e. once engaged in melee they must disengage at normal speed before their speed potion once more takes effect.
This brings the slow spell into play much more significantly
So ranged characters can keep moving at speed and firing, until someone (probably also with a potion of speed) charges them and engages them in melee. Just targeting a ranged character should not negate their speed potion.
The same penalty should apply to melee characters, i.e. once engaged in melee they must disengage at normal speed before their speed potion once more takes effect.
This brings the slow spell into play much more significantly
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.
Now playing again as Arozel.
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: Speed potions.
I agree. Thank you for stating my thoughts so well. LolArashiko wrote:Archers (and other ranged characters) should be able to run at speed away from opponents, but once engaged in melee, they should not be able to benefit from the speed potion until they have disengaged using normal movement.
So ranged characters can keep moving at speed and firing, until someone (probably also with a potion of speed) charges them and engages them in melee. Just targeting a ranged character should not negate their speed potion.
The same penalty should apply to melee characters, i.e. once engaged in melee they must disengage at normal speed before their speed potion once more takes effect.
This brings the slow spell into play much more significantly
Re: Speed potions.
madmaniacal1 wrote:
I agree. Thank you for stating my thoughts so well. Lol
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.
Now playing again as Arozel.