Werewolf

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
Theron
Posts: 1
Joined: Sun Apr 02, 2017 1:11 pm

Werewolf

Post by Theron »

Why don't you add werewolves it will get people interested in those thing to play the game you could also make it a skin so people could be one I'm not sure about this it's just a suggestion :D
Losers hate being a loser wich makes them more of a loser.I'm proud of being a loser wich makes me a winner.
;)
I'm not weird I'm just unique. :)
User avatar
Arashiko
Posts: 940
Joined: Wed Nov 30, 2016 9:51 am

Re: Werewolf

Post by Arashiko »

The logical progression is that if a player is killed by a werewolf then he turns up on the start map infected.

Suggestions:
Wolves or canines of any sort should not attack an infected player. Nor should werewolves.

An infected player gets a grey name
Any player can attack a grey name but risks getting infected.
Green mixture clears the infection if bought from the witch.
Last edited by Arashiko on Mon Apr 03, 2017 3:11 am, edited 1 time in total.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.


Image
User avatar
Humble_M
Posts: 680
Joined: Wed Dec 14, 2016 12:32 pm

Re: Werewolf

Post by Humble_M »

Arashiko wrote:The logical progression is that of a player is killed by a werewolf then he turns up on the start map infected.

Suggestions:
Wolves or canines of any sort should not attack an infected player. Nor should werewolves.

An infected player gets a grey name
Any player can attack a grey name but risks getting infected.
Green mixture clears the infection if bought from the witch.
I like this idea. I'd add that infection lasts for two weeks (unless cured), and infected player's total hp reduced by modest percentage. If player is immune to other canine attacks, there should be a penalty for that
It's good to be the king!
-- History of the World - Part I (1981)

username: Humble_M (Mage)
User avatar
Ryaca
Posts: 2681
Joined: Fri Jan 22, 2016 3:52 am

Re: Werewolf

Post by Ryaca »

Interesting.
BOO!:ghost:
User avatar
SK1976
Posts: 1495
Joined: Fri Jan 13, 2017 10:18 am
Contact:

Re: Werewolf

Post by SK1976 »

i wanna try this werewolf.
It still exists now !
it needs at least 3 ppls to get into where he spawns.
i think all players should not b more than level 500 (250-500)
ats at the underground village map at the right dwn side nxt the portal where to bring an juwel to repair the teleport !
DUKE of SK-Clan
justj99
Posts: 768
Joined: Mon Feb 10, 2020 2:18 am

Re: Werewolf

Post by justj99 »

I'm willing to go if the timing works out! :) Give me an ft time. :)
Post Reply