Werewolf
Moderator: Game Administrators
Werewolf
Why don't you add werewolves it will get people interested in those thing to play the game you could also make it a skin so people could be one I'm not sure about this it's just a suggestion
Losers hate being a loser wich makes them more of a loser.I'm proud of being a loser wich makes me a winner.
I'm not weird I'm just unique.
I'm not weird I'm just unique.
Re: Werewolf
The logical progression is that if a player is killed by a werewolf then he turns up on the start map infected.
Suggestions:
Wolves or canines of any sort should not attack an infected player. Nor should werewolves.
An infected player gets a grey name
Any player can attack a grey name but risks getting infected.
Green mixture clears the infection if bought from the witch.
Suggestions:
Wolves or canines of any sort should not attack an infected player. Nor should werewolves.
An infected player gets a grey name
Any player can attack a grey name but risks getting infected.
Green mixture clears the infection if bought from the witch.
Last edited by Arashiko on Mon Apr 03, 2017 3:11 am, edited 1 time in total.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.
Now playing again as Arozel.
Re: Werewolf
I like this idea. I'd add that infection lasts for two weeks (unless cured), and infected player's total hp reduced by modest percentage. If player is immune to other canine attacks, there should be a penalty for thatArashiko wrote:The logical progression is that of a player is killed by a werewolf then he turns up on the start map infected.
Suggestions:
Wolves or canines of any sort should not attack an infected player. Nor should werewolves.
An infected player gets a grey name
Any player can attack a grey name but risks getting infected.
Green mixture clears the infection if bought from the witch.
It's good to be the king!
-- History of the World - Part I (1981)
username: Humble_M (Mage)
-- History of the World - Part I (1981)
username: Humble_M (Mage)
Re: Werewolf
i wanna try this werewolf.
It still exists now !
it needs at least 3 ppls to get into where he spawns.
i think all players should not b more than level 500 (250-500)
ats at the underground village map at the right dwn side nxt the portal where to bring an juwel to repair the teleport !
It still exists now !
it needs at least 3 ppls to get into where he spawns.
i think all players should not b more than level 500 (250-500)
ats at the underground village map at the right dwn side nxt the portal where to bring an juwel to repair the teleport !
DUKE of SK-Clan
Re: Werewolf
I'm willing to go if the timing works out! Give me an ft time.