Pet blocking prevention.
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- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Pet blocking prevention.
Ever get tired of pets being used to block a path/bridge/etc? Even a GM cannot totally fix it without knowing who the pet belongs to, and randomly moving ppl to move the pets would be wasteful of time and effort, along with just plain unfair.
Here's my idea. An "info" button on pets. It tells the player that owns it stats on that pet (which the players would love), and also would tell a GM who owns it (for movement/punishment purposes). A win/win for everyone.
Here's my idea. An "info" button on pets. It tells the player that owns it stats on that pet (which the players would love), and also would tell a GM who owns it (for movement/punishment purposes). A win/win for everyone.
Omnes Autem Uri
Re: Pet blocking prevention.
Totally agreed , very nice idea
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Fiora--->archer
Fiora2---> sword
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Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
- MadMikael
- Posts: 3303
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Pet blocking prevention.
Yes agreed. Asked for too.
We do have the ability to kill pets... Tempting, but I don't think most would like that.
It would work though
We do have the ability to kill pets... Tempting, but I don't think most would like that.
It would work though
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Re: Pet blocking prevention.
+1
DwarfTank-lvl2270(Legendary Player)
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
Re: Pet blocking prevention.
+1
I'm used to just spam whipping them outta my way now though lol. That or sneak diagonally past
Doesn't work when there are many intentionally blocked on the bridge though.
I'm used to just spam whipping them outta my way now though lol. That or sneak diagonally past
Doesn't work when there are many intentionally blocked on the bridge though.
Re: Pet blocking prevention.
Fantastic idea. Love the stats bit as well so I don't have to keep referring to the pets list print out.
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: Pet blocking prevention.
Like I said, "win/win." LolLeone wrote:Love the stats bit as well so I don't have to keep referring to the pets list print out.
Omnes Autem Uri
Re: Pet blocking prevention.
I really want and intend to stay out of discussions like this now and in the future but I felt strongly compelled to mention something. If a player can click on pets and see who they belong to, this may be some food for thought. I'll use an example: On the Lion's/Witch's sister map, players often park their low level pets in the lower right corner of the map. If a player walks by and identifies that pets belong to someone who they feel has wronged them in the past or someone that they just don't like, this may be added incentive for pet killing. Whereas if they see several pets, they may be inclined to walk on if they don't know who's pets are parked there for fear that they may kill the wrong persons pets and face some retaliation. I know that players are responsible for watching out for their pets, but sometimes I feel like that response is a cop out.
+1 to the stat info. My two cents...
+1 to the stat info. My two cents...
BOO!
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: Pet blocking prevention.
The owner info was specified as GM-only.Ryaca wrote:I really want and intend to stay out of discussions like this now and in the future but I felt strongly compelled to mention something. If a player can click on pets and see who they belong to, this may be some food for thought. I'll use an example: On the Lion's/Witch's sister map, players often park their low level pets in the lower right corner of the map. If a player walks by and identifies that pets belong to someone who they feel has wronged them in the past or someone that they just don't like, this may be added incentive for pet killing. Whereas if they see several pets, they may be inclined to walk on if they don't know who's pets are parked there for fear that they may kill the wrong persons pets and face some retaliation. I know that players are responsible for watching out for their pets, but sometimes I feel like that response is a cop out.
+1 to the stat info. My two cents...
Omnes Autem Uri
Re: Pet blocking prevention.
Ah... You are correct. Apologies.madmaniacal1 wrote:The owner info was specified as GM-only.Ryaca wrote:I really want and intend to stay out of discussions like this now and in the future but I felt strongly compelled to mention something. If a player can click on pets and see who they belong to, this may be some food for thought. I'll use an example: On the Lion's/Witch's sister map, players often park their low level pets in the lower right corner of the map. If a player walks by and identifies that pets belong to someone who they feel has wronged them in the past or someone that they just don't like, this may be added incentive for pet killing. Whereas if they see several pets, they may be inclined to walk on if they don't know who's pets are parked there for fear that they may kill the wrong persons pets and face some retaliation. I know that players are responsible for watching out for their pets, but sometimes I feel like that response is a cop out.
+1 to the stat info. My two cents...
BOO!