Adjusting monster stats

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death911
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Re: Adjusting monster stats

Post by death911 »

Well i agreed lol that Dark Devil attack maybe around 5K. That's ok with me.
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death911
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Re: Adjusting monster stats

Post by death911 »

But one question how to get the stats of the monsters?
I really don't know where it's available. I just click on the i mark on monster to know its stats. Monster manual is also out of date.
Can u please post the link to know monster stats.
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To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
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MadMikael
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Re: Adjusting monster stats

Post by MadMikael »

death911 wrote: Wed Feb 07, 2018 6:32 am But one question how to get the stats of the monsters?
I really don't know where it's available. I just click on the i mark on monster to know its stats. Monster manual is also out of date.
Can u please post the link to know monster stats.
I've heard there were volunteers who worked on the monster manual, not sure if it's ready or not yet.
Those pics I took are directly from the game map editor, works only on a computer.
I have no link to give you, other than those already available.
The map editor you can find at the top of the Development Area forum.
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Humble_M
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Re: Adjusting monster stats

Post by Humble_M »

I'm a bit split on this one: on one hand, I agree that the stats for dark devil don't align well with other monsters. on the other hand, I like it as is since I haven't completed the Houses quest and need every advantage possible
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NightBaby
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Re: Adjusting monster stats

Post by NightBaby »

I don't think it needs to be changed, every monster should be unique in it's own way. Even if it has great* stats, this is kind of like saying Ogre Halflings should have much less str or Worms should have reduced hp ;)

*By great I mean "Powerful"
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death911
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Re: Adjusting monster stats

Post by death911 »

I think Minotaur stats need be adjusted. Its a lvl 753 monster and at lvl 1506 u can have it as a pet. But players prefer to have Giant Spiders or Chameleons as pets rather than the Minotaur. Why ? Because its Dex is low as well as it's Strength.

Giant Spider Dex=250 Str =14k

Chameloen Dex = 350 Str =14.5k

Minotaur Dex= 205 Str = 10k

So i think the Stats of Minotaur need be changed or at least its frequency be changed so that it attacks every 0.5 secs rather than every second

Here what i suggest:

option 1) Minotaur dex increased to 350 and strength to 15k per sec

or

option 2) Minotaur dex 250 with Strength 10k per 0.5 seconds
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
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madmaniacal1
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Re: Adjusting monster stats

Post by madmaniacal1 »

If Dark Devils being OP as grind mobs becomes a problem (too much exp, I mean), replacing their spawn with monsters of lower exp may solve the issue most cleanly. I am, of course, referring to the devil spawn in Weisstein cave, not the Devil Island spawns.
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MadMagus
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Re: Adjusting monster stats

Post by MadMagus »

madmaniacal1 wrote: Mon Sep 17, 2018 6:34 pm If Dark Devils being OP as grind mobs becomes a problem (too much exp, I mean), replacing their spawn with monsters of lower exp may solve the issue most cleanly. I am, of course, referring to the devil spawn in Weisstein cave, not the Devil Island spawns.
Yes.
This exact idea has been proposed many, many times, especially by yours truly, but not limited to just me.

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