Adjusting monster stats
Moderator: Game Administrators
Re: Adjusting monster stats
Well i agreed lol that Dark Devil attack maybe around 5K. That's ok with me.
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
Re: Adjusting monster stats
But one question how to get the stats of the monsters?
I really don't know where it's available. I just click on the i mark on monster to know its stats. Monster manual is also out of date.
Can u please post the link to know monster stats.
I really don't know where it's available. I just click on the i mark on monster to know its stats. Monster manual is also out of date.
Can u please post the link to know monster stats.
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
- MadMikael
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Re: Adjusting monster stats
I've heard there were volunteers who worked on the monster manual, not sure if it's ready or not yet.
Those pics I took are directly from the game map editor, works only on a computer.
I have no link to give you, other than those already available.
The map editor you can find at the top of the Development Area forum.
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Re: Adjusting monster stats
I'm a bit split on this one: on one hand, I agree that the stats for dark devil don't align well with other monsters. on the other hand, I like it as is since I haven't completed the Houses quest and need every advantage possible
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username: Humble_M (Mage)
-- History of the World - Part I (1981)
username: Humble_M (Mage)
Re: Adjusting monster stats
I don't think it needs to be changed, every monster should be unique in it's own way. Even if it has great* stats, this is kind of like saying Ogre Halflings should have much less str or Worms should have reduced hp
*By great I mean "Powerful"
*By great I mean "Powerful"
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Re: Adjusting monster stats
I think Minotaur stats need be adjusted. Its a lvl 753 monster and at lvl 1506 u can have it as a pet. But players prefer to have Giant Spiders or Chameleons as pets rather than the Minotaur. Why ? Because its Dex is low as well as it's Strength.
Giant Spider Dex=250 Str =14k
Chameloen Dex = 350 Str =14.5k
Minotaur Dex= 205 Str = 10k
So i think the Stats of Minotaur need be changed or at least its frequency be changed so that it attacks every 0.5 secs rather than every second
Here what i suggest:
option 1) Minotaur dex increased to 350 and strength to 15k per sec
or
option 2) Minotaur dex 250 with Strength 10k per 0.5 seconds
Giant Spider Dex=250 Str =14k
Chameloen Dex = 350 Str =14.5k
Minotaur Dex= 205 Str = 10k
So i think the Stats of Minotaur need be changed or at least its frequency be changed so that it attacks every 0.5 secs rather than every second
Here what i suggest:
option 1) Minotaur dex increased to 350 and strength to 15k per sec
or
option 2) Minotaur dex 250 with Strength 10k per 0.5 seconds
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: Adjusting monster stats
If Dark Devils being OP as grind mobs becomes a problem (too much exp, I mean), replacing their spawn with monsters of lower exp may solve the issue most cleanly. I am, of course, referring to the devil spawn in Weisstein cave, not the Devil Island spawns.
Omnes Autem Uri
Re: Adjusting monster stats
Yes.madmaniacal1 wrote: ↑Mon Sep 17, 2018 6:34 pm If Dark Devils being OP as grind mobs becomes a problem (too much exp, I mean), replacing their spawn with monsters of lower exp may solve the issue most cleanly. I am, of course, referring to the devil spawn in Weisstein cave, not the Devil Island spawns.
This exact idea has been proposed many, many times, especially by yours truly, but not limited to just me.
The amount of frustration I have on this very issue cannot be described in words.
Simply because, I know things that I cannot say.
By the way, cattle prods are quite cheap online.
You called me strong, you called me weak
But still your secrets I will keep
You took for granted all the times I
Never let you down
You stumbled in and bumped your head, if
Not for me then you'd be dead
I picked you up and put you back
On solid ground
But still your secrets I will keep
You took for granted all the times I
Never let you down
You stumbled in and bumped your head, if
Not for me then you'd be dead
I picked you up and put you back
On solid ground