Adjusting monster stats

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MadMikael
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Adjusting monster stats

Post by MadMikael »

For balance, some stats on some monsters should be adjusted IMO.
Thing is, they do not have the intended effect of their original design.

Blitzbees and Lightning Blitzbees are supposed to have magic resistance - that's why they had such high dex in the first place
Brown Devils (Dark Devil I think) have way too much xp for what they have stats for; they were originally intended to be an occasional boss, not a grind mob; I know many will protest on this - but that was the intended design for them. Honestly, as it stands, that mob causes more grief among players and GMs than anything.
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Ryaca
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Re: Adjusting monster stats

Post by Ryaca »

I like this

+1
BOO!:ghost:
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death911
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Re: Adjusting monster stats

Post by death911 »

How Dark devil is too much Xp lol.
300k Hp = 4m Xp
Is similar to Red Cyclops
30k hp = 400k Xp.

Dark devil was designed to be boss. But now other bosses are there like Ghoul etc. And many more stronger monsters than dark devils like Cave Giants, Underground devils, dwarf warlord Etc..Dark devil found in devil island because devils are supposed to be found there.(only 400+ able to enter) I think Dark devil is good grind monster because it has no item drop other than blue key. So player killing it already knows that he wont get any drop. Those who want drop can grind other monsters lol.

Well u can call Giant spider too much XP
230k = 4m xp.the tower in which they found any level can enter. I have seen even level 0 enter and taking 750 helm from the chest by help from high level. So i think a level requirement should be there to enter the tower having Giant spiders.
What is Death!!
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Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
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MadMikael
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Re: Adjusting monster stats

Post by MadMikael »

You're only looking at hp and xp
If you look at the other stats, you'll see that they are rather incorrect for the str, arm, dex, and resistances that it has.
It is supposedly a level 479 monster, but it does not have the stats of one.
See the stats yourself: Show
fteditordarkdevilstats.PNG
fteditordarkdevilstats.PNG (8.61 KiB) Viewed 3704 times
A monster that gives such xp should pose much more of a threat.
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Tarlin
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Re: Adjusting monster stats

Post by Tarlin »

Anyone care to tank a few of those for me? I can hit once and then you can kill, I would super level!!!

I can completely understand tour point on this mad and would be forced to agree.
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death911
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Re: Adjusting monster stats

Post by death911 »

Well if u compare other monsters dark devil seems ok to me. It has 3k + attack lol. And is lvl 479

Boss dragon lvl 353 attack 2k
Green devil lvl 625 attack 6.5k
Underground devil lvl 1000 attack 8.5k
Cave giant lvl 750 attack 7.5k
Dwarf warlord lvl 1500 attack 7k

But i too get what u are saying. U want to make it more dangerous. So ok may be the Dark devil attack be 5k. That's ok
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
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Ryaca
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Re: Adjusting monster stats

Post by Ryaca »

I would be for dark devils damage being raised and maybe their hp also
BOO!:ghost:
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death911
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Re: Adjusting monster stats

Post by death911 »

And i think only lvl 700+ should enter giant spider tower.
Any level entering and taking The 750 helm is not cool. That makes 750 helm very common. And also many times they block the gates by pressing the switch and then dying by mummy or giant spider. Then other players grinding there have to login alt again to unblock gates.
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
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MadMikael
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Re: Adjusting monster stats

Post by MadMikael »

You brought up the Red Monster: let's take a look:
Red Monster Stats: Show
ftredmonsterstats.PNG
ftredmonsterstats.PNG (5.93 KiB) Viewed 3681 times
And again, the devil stats:
Devil stats (again): Show
fteditordarkdevilstats.PNG
fteditordarkdevilstats.PNG (8.61 KiB) Viewed 3681 times
You pointed out that, the Red Monster has 10x the xp and hp.
Well, by that formula, it should have 10x the other stats as well.

That means:
8000 dmg
700 dex
1500 armor

Although, the speed is higher, so maybe tweak it a little - honestly, I'd set the speed to normal; but not really important.
Still, that adjustment would put it on par with what the Red Monster is.

EDIT: While I was typing this very post, got a complaint about the dark devils not being shared.
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Ryaca
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Re: Adjusting monster stats

Post by Ryaca »

MadMikael wrote: Wed Feb 07, 2018 5:43 am You brought up the Red Monster: let's take a look:
Red Monster Stats: Show
ftredmonsterstats.PNG
And again, the devil stats:
Devil stats (again): Show
fteditordarkdevilstats.PNG
You pointed out that, the Red Monster has 10x the xp and hp.
Well, by that formula, it should have 10x the other stats as well.

That means:
8000 dmg
700 dex
1500 armor

Although, the speed is higher, so maybe tweak it a little - honestly, I'd set the speed to normal; but not really important.
Still, that adjustment would put it on par with what the Red Monster is.
I like it

I also agree about level req for entering spiders lair
BOO!:ghost:
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