+0 boost to +1 and +2

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
User avatar
Leone
Posts: 5068
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

+0 boost to +1 and +2

Post by Leone »

At the moment, +0 items can be used in conjunction with other items to craft items of a higher level.

How about the +0 items having a % chance to craft +1 or +2 items of the same level? Details to be decided but perhaps a nice twist on things?
User avatar
MadMikael
Posts: 3303
Joined: Sat Mar 08, 2014 5:54 pm
Location: Windsor, Ontario, Canada (EST time zone)

Re: +0 boost to +1 and +2

Post by MadMikael »

Continued from off-topic

My envisioning:
there's an npc, that will work for a set amount of gold (gold sink)
you bring him two identical pieces of gear, and pay him, and there's a chance he will craft the next step higher
i.e. bringing two standards could make a +1, and bringing two +1s give a chance at a +2
if he fails, you could receive one of the items back, or possibly none

not sure if this agrees completely with what Leone was thinking of, but that was my take on it

any others who have ideas on how this could work, please share ;)
RETIRED [GM] - Game Master

Please contact GM Inbox for help if you need it.

⬇️ GM Inbox contact link ⬇️
ucp.php?i=pm&mode=compose&u=9711
User avatar
Humble_M
Posts: 680
Joined: Wed Dec 14, 2016 12:32 pm

Re: +0 boost to +1 and +2

Post by Humble_M »

+1
Before NPC can craft, a quest must be completed
It's good to be the king!
-- History of the World - Part I (1981)

username: Humble_M (Mage)
User avatar
SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: +0 boost to +1 and +2

Post by SellSword »

Logically, doesn't it make sense that trying to combine objects, whether similar or not, would result in a ruined/inferior object if you fail? Not getting one of the objects back as it was before? I understand games get a logic pass at times though.
Old soldiers never die, they just fade away.
User avatar
MadMikael
Posts: 3303
Joined: Sat Mar 08, 2014 5:54 pm
Location: Windsor, Ontario, Canada (EST time zone)

Re: +0 boost to +1 and +2

Post by MadMikael »

SellSword wrote: Fri Mar 23, 2018 3:13 pm Logically, doesn't it make sense that trying to combine objects, whether similar or not, would result in a ruined/inferior object if you fail? Not getting one of the objects back as it was before? I understand games get a logic pass at times though.
Yes, that's exactly what I was thinking.
But, sometimes, giving a lesser item could be a good thing, if it's something rare...
So, that would have to be carefully done if it's decided to go that way.

My line of thinking above was, if you combine two identical items, and fail, you have a chance to get one back (essentially, taking the leftover ruined parts and making one), and a chance to get nothing back. Perhaps, you could get basic crafting materials, such as planks and ingots.

Oh, there's another idea... instead of us all just selling junk items to a shop, what if there was an npc that would break them down? You could take useless drops and make them into basic components such as planks and ingots, depending on the item. Say you got a mithril plate... why couldn't you melt that down into mithril ingots? Hehe that sounds cool to me...
RETIRED [GM] - Game Master

Please contact GM Inbox for help if you need it.

⬇️ GM Inbox contact link ⬇️
ucp.php?i=pm&mode=compose&u=9711
User avatar
Ryaca
Posts: 2681
Joined: Fri Jan 22, 2016 3:52 am

Re: +0 boost to +1 and +2

Post by Ryaca »

+1
BOO!:ghost:
User avatar
Humble_M
Posts: 680
Joined: Wed Dec 14, 2016 12:32 pm

Re: +0 boost to +1 and +2

Post by Humble_M »

+1
It's good to be the king!
-- History of the World - Part I (1981)

username: Humble_M (Mage)
User avatar
Leone
Posts: 5068
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: +0 boost to +1 and +2

Post by Leone »

MadMikael wrote: Fri Mar 23, 2018 3:52 am
not sure if this agrees completely with what Leone was thinking of, but that was my take on it

any others who have ideas on how this could work, please share ;)
I didn't really have any idea about the detail, so all ideas are welcomed! Yes - please share!
User avatar
LostKnight
Posts: 6404
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: +0 boost to +1 and +2

Post by LostKnight »

I like this also.

And how about:

Putting the fire back into a "cooled" Fireplate.

So maybe a new plate. When a Fire Plate looses it's fire it becomes: Fireless Plate; looks the same as Fireplate without the red.

Fireless Plate -->> Non purchasable item.

Mine Lava Rock at 0.-1 = add a couple of areas to mine: Lava Rocks and combine 10 Lava Rocks with the "Fireless Plate" to remake a Fire Plate

% of success - the same as mith tools.

Now if that fails: "Fancy Platemail" so at to recover 'something' for trying. :)
Post Reply