New pets

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BroodingSnow
Posts: 45
Joined: Thu May 03, 2018 3:09 am
Location: Bonnie Scotland

New pets

Post by BroodingSnow »

There's pets, more pets and even more pets as we level, but they all do just about the same thing. Some are useful in that they actually help u get exp, others not so much.

How about some specialised pets? Some of the current have higher hp, so we can somewhat class them as tanks, others are glass cannons. Why arent there any healing pets? Whether its like the mage casting a heal every few seconds as an aoe, or targeting only the owner, or as a regen aura effect that works in combat. Doesn't need to be a powerful heal, but it would help.

There's no buff items in this RPG either, something im used to seeing in others. Well short of the armor buff from mages that doesnt last very long. Perhaps a pet equivelant, again casting or as an aura. Maybe higher mana regen on some, more armor on others etc.

Also, all pets give bag space, and for a lot of players thats all they are, bags on feet that get stuck on the edges of maps never to be seen again lest they die. Why not give us the option of pets that are just for carrying, that dont engage in combat and cant die? Sure it seems a little OP and may replace other pets, but u could reduce the bag space to balance them out. Maybe 10 slots instead of 20 but without the fuss of having to keep an eye on them and /wait every new zone. Peaceful creatures come to mind as the skins, rabbits, deer etc. There's plenty to catch in the starter zone. (no Akkilles, its not the start of the rabbit army i keep going on about!)
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Blackbetty
Posts: 234
Joined: Sat Apr 28, 2018 12:41 am

Re: New pets

Post by Blackbetty »

I like some of those ideas.would love to have pets that lvl up though.
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