SellSword wrote: ↑Thu Jun 07, 2018 6:31 pm
LostKnight wrote: ↑Thu Jun 07, 2018 4:11 pm
ADDED THOUGHT:
While in jail all characters have Affinity: 1 Level: 0
Add in that skill levels do not improve as well. It'd be punishment, not cause to build your skill levels.
Yup, set at 0 and stays at 0 throughout your term.
Also: If you are a Dwarf/Freya you get your 1.5 affinity back upon leaving jail and your characters proper EXP for mining. For example mine would go back to being 1 (currently at 10
*).
All in jail are equal.
I would imagine the coding would be simple enough.
Code: Select all
jail_affinity
if_injail
j_affinity=0
affinity=j_affinity
else
affinity_swordsman=1
affinity_amazon=1
affinity_archer=0.75
affinity_huntress=0.75
affinity_mage=1
affinity_fairy=1
affinity_dwarf=1.5
affinity_freya=1.5
affinity_ogre=0.5
end_if_injail
Read "imagine" as: I am NOT a programmer. So I could be way out of line here.
_________________
* See there is an advantage to having a rock for a house.