New idea
Moderator: Game Administrators
New idea
The maps could have an easy and dangerous specific color ..
Examples:
Color: Gray = Easy
Color: Yellow = Normal
Color: Orange = Relevant
Color: Red = Hard
Each color will show the Player the danger of each map ..
Example = I am level 1 and I am on the initial map, as I am beginner the map will appear with an orange color for normal ..
The map 4.0 for me appeared red because it showed that I do not guide what has it and so on.
We can see the colors by clicking on the mini map ..
And this is so simple and the idea is more hope to be helping with something ...
Examples:
Color: Gray = Easy
Color: Yellow = Normal
Color: Orange = Relevant
Color: Red = Hard
Each color will show the Player the danger of each map ..
Example = I am level 1 and I am on the initial map, as I am beginner the map will appear with an orange color for normal ..
The map 4.0 for me appeared red because it showed that I do not guide what has it and so on.
We can see the colors by clicking on the mini map ..
And this is so simple and the idea is more hope to be helping with something ...
(Mage)dude - lvl 2020
(Sword)SSweetzor- lvl 273
(Arch)One_Piece_ - lvl 189
One idea leads to another
(Sword)SSweetzor- lvl 273
(Arch)One_Piece_ - lvl 189
One idea leads to another
Re: New idea
Interesting idea, but I think it'd be harder to manage than just that. Take the 3, 3 map to the right of the tavern, for example. Red crocs, crazed lions, freya, and fairies all on the same map. The difficulty level between crocs and fairies is pretty sizeable. Same thing with the 0, 2 map which has both the little lava golem things nobody is scared of up to mushies and worms that often make those grinding lions run. Even the map below Martek's has the rare boss dragon pop up at times, which scared the snot out of me once...
Old soldiers never die, they just fade away.
Re: New idea
SellSword wrote: ↑Thu Jun 21, 2018 5:43 am Interesting idea, but I think it'd be harder to manage than just that. Take the 3, 3 map to the right of the tavern, for example. Red crocs, crazed lions, freya, and fairies all on the same map. The difficulty level between crocs and fairies is pretty sizeable. Same thing with the 0, 2 map which has both the little lava golem things nobody is scared of up to mushies and worms that often make those grinding lions run. Even the map below Martek's has the rare boss dragon pop up at times, which scared the snot out of me once...
Yes I had already thought about this hypothesis and simply noticed that when we click on the map it certainly shows every point and parts ..
Ai for example the map 3.3 and divided into 4 parts each part makes a spawm different then the middle and paint the mini map in 4 colors ... 1 color for each difficulty and simple
(Mage)dude - lvl 2020
(Sword)SSweetzor- lvl 273
(Arch)One_Piece_ - lvl 189
One idea leads to another
(Sword)SSweetzor- lvl 273
(Arch)One_Piece_ - lvl 189
One idea leads to another
Re: New idea
There may be different spawn points, but no guarantee that mobs stay where they are spawned.
Old soldiers never die, they just fade away.
Re: New idea
I like this idea but the different sections of the world map would have to change colour for individual players as they progress through the levels.
I'm by no means an expert but wouldn't this create a HUGE amount of work to programme and add to the MB size of the game?
Having said that, I can definitely see the benefit for new players. Colour code them from safe through to danger zones by all means, but permanently keep these colours for ALL players regardless of level. Either that or a toggle on/off option at the same time as you tap the map compass.
I'm by no means an expert but wouldn't this create a HUGE amount of work to programme and add to the MB size of the game?
Having said that, I can definitely see the benefit for new players. Colour code them from safe through to danger zones by all means, but permanently keep these colours for ALL players regardless of level. Either that or a toggle on/off option at the same time as you tap the map compass.
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: New idea
Any new options like this should have an "on/off" toggle in settings, so that more "experienced" players could disable it. This IS only for the overworld map, right? I'd HATE my minimap to have such filter all over it.
Omnes Autem Uri
Re: New idea
On reflection, MM, I prefer your suggestion to mine!
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: New idea
Personally I don't like it at all. Each map would have to be different colours depending on a players level
Bob(1) would have RED all over the place while Tom(3000) would have a LOT of grey.
And we have not even touch on the "underground" maps.
A nightmare to program and a waste of server resources, IMHO
You want to find out if an area is dangerous - do it the old fashioned way, take a walk and be prepared to RUN!.
Characters are capable of outrunning "most" enemy in the game.
Bob(1) would have RED all over the place while Tom(3000) would have a LOT of grey.
And we have not even touch on the "underground" maps.
A nightmare to program and a waste of server resources, IMHO
You want to find out if an area is dangerous - do it the old fashioned way, take a walk and be prepared to RUN!.
Characters are capable of outrunning "most" enemy in the game.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: New idea
Лучше добавте питомцев в офлайн версию игры, без них там скучно.
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: New idea
Google wrote:Better to add pets to the offline version of the game, without them there is boring.
I have a pet "Troll" in the offline version of FT
Google wrote:У меня есть домашнее животное «Тролль» в автономной версии FT
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.