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Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Aug 31, 2019 6:29 am
by proto_nuke
Since the update where mob spawns were limited I believe the drop rates need to be adjusted.
Either way, change is needed.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Aug 31, 2019 7:20 am
by Mr_Maks
proto_nuke wrote: ↑Sat Aug 31, 2019 6:29 am
Since the update where mob spawns were limited I believe the drop rates need to be adjusted.
Either way, change is needed.
This is what I tried to reach out for a long time.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Aug 31, 2019 2:36 pm
by proto_nuke
Yes I have not heard one single player say positive things about the drop rate % since the spawns were limited.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Aug 31, 2019 8:09 pm
by LostKnight
Blackbetty wrote: ↑Sat Aug 31, 2019 4:35 am
Anyway to make drops ratio better would be great! At lvl 900 its ridiculous to kill rats for. 1.5 hours without getting1 tail .
yup... and dragons, and lava golum and ghost archers and rabid dogs and on and on it goes... "any" monster that has drop rate less than 1% but ... oh well. I've learned to live with it. "I'm sucking it up buttercup"
On the list I have (rat tail too new for thew list, so no idea of their drop rate - probably 0.1% I'd guess):
- 0.1% = 55
- 0.2% = 16
- 0.3% = 3
- 0.4% = 1
- 0.5% = 13
and these:
635 "Dragon's Scales(750)"
DROPS: Mystic Dragon(0.3%)
545 "Gold10000000(1000)"
DROPS: Mystic Dragon(0.1%)
- - 54 levels later I have 2 scales and 2x 10m GOLD drops.
- - went looking for 4 scales
And some high level mages (with kill-all) complain they can't get drops - so it hits "all of us".
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Aug 31, 2019 8:13 pm
by Leone
I agree drop % need looking at and improving in certain (but not all by any means) cases.
This is a request to GMs. Once this current round of changes have happened, can this please be looked into? Thanks.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Aug 31, 2019 8:16 pm
by LostKnight
Leone wrote: ↑Sat Aug 31, 2019 8:13 pm
I agree drop % need looking at and improving in certain (but not all by any means) cases.
This is a request to GMs. Once this current round of changes have happened, can this please be looked into? Thanks.
+1
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Sep 01, 2019 1:11 am
by madmaniacal1
Leone wrote: ↑Sat Aug 31, 2019 8:13 pm
I agree drop % need looking at and improving in certain (but not all by any means) cases.
This is a request to GMs. Once this current round of changes have happened, can this please be looked into? Thanks.
+1
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Sep 01, 2019 2:06 am
by proto_nuke
+1
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Sep 01, 2019 10:06 pm
by Blackbetty
Not trying to complain but when a quest asks for 1 bat wing and it takes hours to get 1 drop then only get 1 lvl it just seems pointless when can go grind same amount of time and get lvl or +lvls in that time.pls.look into a the drop system.defiantly don't want to flood the market either.thx.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Sep 01, 2019 10:49 pm
by terminator
Blackbetty wrote: ↑Sun Sep 01, 2019 10:06 pm
Not trying to complain but when a quest asks for 1 bat wing and it takes hours to get 1 drop then only get 1 lvl it just seems pointless when can go grind same amount of time and get lvl or +lvls in that time.pls.look into a the drop system.defiantly don't want to flood the market either.thx.
I am hoping to have quests boosted, instead of grinding being the only source of lvls
This just an idea for now, dont take any quotes from it being implemented.