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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Sep 04, 2020 11:45 pm
by B3lf
Gullander wrote: Sat Aug 15, 2020 4:08 pm I still like the idea of guilds where you can enhance your skills. For instance a miners guild where similar to the daily quest idea you get assignments to bring certain ore or ingots. Like you suggest since it is centered around a certain skill the reward could be skill points. Perhaps at certain levels reached or after doing so many assignments you have the chance of getting a drop of a tool. Lower levels +2, mid level +3, and then when having mastered many assignments a chance for a +4 tool given.

Carpenters guild could ask for trunks, planks, magic trunks, and magic planks. Maybe gather a variety of things to make furniture.

Fisher guild...hmm that's a bit tricky. I suppose other classes of fish could be added that are rare to get or perhaps a specific location you would have to fish. Maybe elements in the game could be incorporated like for upper level acquiring a spider web to make a strong net for boat fishing.
love it :D
miners guild, carpenters guild and fisher guild. could be in ardesia (for example) :)
what do you all think about skill lvl based quest difficulty? main factor is skill lvl while you also need to lvl to access (and survive) the required locations

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Mon Sep 21, 2020 9:48 am
by original
I think many players would be happy to see such an announcement.
Additional health bar for your pets.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Mon Sep 21, 2020 10:03 am
by original
Another good idea that has been discussed by many.
The ability to add one or more players to the team.
See the health of an ally and the recharge of his abilities.
This will be very convenient for thinking through a battle strategy pvp.
You can also enter some forgiveness during the game in the team, for example, an additional% of experience from monsters.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Mon Sep 21, 2020 10:21 am
by original
you can also make a very convenient update for lords and duke.
Allow lords and duke to view the chronology and history of the movement of Of things in buildings.
This will facilitate control over clan members, and will make it possible to unmistakably reward members for their work in the clan.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Mon Sep 21, 2020 1:16 pm
by SK1976
drops should b stackable so we not need to tap very often if we in clan on build or on crafting !

(per example wood or stones....)

greetings...SK

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Oct 16, 2020 11:34 pm
by Arthas
Greetings
I noticed quests from mercenaries at 4.1. kill a certain number of certain mobs. But what about the rogue quest?)

"Quest at the Outcast Captain"

The task will kill players, not mobs. The quest works like a daily quest.
For example, kill a player that is 10 levels higher than the adventurer, no matter which player. And only outlaws can do this quest.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Oct 16, 2020 11:54 pm
by Leone
Interesting idea.

I've another:

Kill an outlaw- any level - to gain one level.

Only non-outlaws can do this quest.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Sat Oct 17, 2020 2:45 am
by SellSword
The problem I see with that kind of quest is that it would be easy to cheat. A friend would just remove their equipment and let the one with the quest get the kill and it's done in a flash. Probably all sorts of talk at spawn and players would just move to a nearby map and let it happen.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Oct 23, 2020 3:57 am
by Steel_arch
Would it be possible with the fire arrow items. Once you equip could a auto refill be added. So it would auto equip from bag once been used if you have more in your back packs.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Oct 23, 2020 10:11 am
by El.Menda
Steel_arch wrote: Fri Oct 23, 2020 3:57 am Would it be possible with the fire arrow items. Once you equip could a auto refill be added. So it would auto equip from bag once been used if you have more in your back packs.

+1