New rebirth spot
Moderator: Game Administrators
- hungry_wolf
- Posts: 728
- Joined: Wed Apr 20, 2016 10:25 am
- Location: Italy
New rebirth spot
See that this game is full of % and casualties, i tought why not have a second spot to rebirth when die? Begin of game always at start map, rebirth.. In a casual spot between 2 choices. Can add a bit of thrill and also could finally give a end to bad habit of clanned players to consume other clan missiles to suicide to go at start, that is a awful habit many have...
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
- LostKnight
- Posts: 6404
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: New rebirth spot
Love the idea but how to implement?
A guys fights for a little while then stops, technically he did fight back, and yes still suicide, but how does the game know?
Clan members dieing in a clan war, or a 1-on-1 pvp, would be different.
But "any" player dieing, for what ever reason could respawn at randomly selected maps "according" and befitting the "level" the player has.
for example
<= 10 - always at Map 0.0
> 10 <= 25 - a few randomly selected maps for this range - close to Map 0.0
> 25 <= 100 - a few randomly selected maps for this range - farther away from Map 0.0
> 100 - a few randomly selected maps for this range - very far from Map 0.0 and possibly the same map you died on!
clan members get tougher maps.
outlaws ... even tougher maps.
_________________
10m gold in Ardesia to get to Kedington or suicide and Map 0.0 FREE <<<--- FAIR! NO!!!
A guys fights for a little while then stops, technically he did fight back, and yes still suicide, but how does the game know?
Clan members dieing in a clan war, or a 1-on-1 pvp, would be different.
But "any" player dieing, for what ever reason could respawn at randomly selected maps "according" and befitting the "level" the player has.
for example
<= 10 - always at Map 0.0
> 10 <= 25 - a few randomly selected maps for this range - close to Map 0.0
> 25 <= 100 - a few randomly selected maps for this range - farther away from Map 0.0
> 100 - a few randomly selected maps for this range - very far from Map 0.0 and possibly the same map you died on!
clan members get tougher maps.
outlaws ... even tougher maps.
_________________
10m gold in Ardesia to get to Kedington or suicide and Map 0.0 FREE <<<--- FAIR! NO!!!
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: New rebirth spot
To prevent players from "camping" at spawn points and waiting for a weakened player to show up the new spots could just be within some cities. As PvP isn't allowed within range of quest npcs (as I understand it) it could be that a "quest" npc is added to each new spawn point too. Still, there would be some players who drag swarms around those spawn points because some people are just idiots...
Old soldiers never die, they just fade away.
Re: New rebirth spot
You rebirth at the same map because its linked to the principal quest, so you cant rebirth another place without finished this quest...
Likes thick cats
Main account : Ticoq
Main account : Ticoq
- hungry_wolf
- Posts: 728
- Joined: Wed Apr 20, 2016 10:25 am
- Location: Italy
Re: New rebirth spot
What i mean is : 2 spots for rebirth, when a player dies, no matter where or why, clanned or not, war or suicide or killed by mobs, an algorithm using a random number decide which spot rebirth. Random numbers are already used for drop % and craft %, i remember there is a not well specificated 'dice roll' that can affect the result. Or another case the underground teleport spot that could send in different places. So nothing really new
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Re: New rebirth spot
I like that random respawn idea but only for outlaws. They respawn at a random, and occasionally very dangerous, spot. It's another deterrent.
I'm not sure of the benefit to us regular players though. Spawn is spawn.
I'm not sure of the benefit to us regular players though. Spawn is spawn.
- LostKnight
- Posts: 6404
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: New rebirth spot
From the OP, it seems to me that it's to help stop the "suicide" and free ticket to map 0.0 idea.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: New rebirth spot
Lol sucide is the fastest, bestest way to get around.LostKnight wrote: ↑Sun Jul 15, 2018 9:41 pmFrom the OP, it seems to me that it's to help stop the "suicide" and free ticket to map 0.0 idea.
My idea is when we die we have a chance to drop an item and it actually stays where you died unless someone picks it up.
Black named in game
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.