The current system works well as long as you're careful:
https://forum.dmgamestudio.com/viewtopi ... 089#p97089
I'd like another option though. Ft is always about finding other options:)
Open a personal shop
Moderator: Game Administrators
- hungry_wolf
- Posts: 727
- Joined: Wed Apr 20, 2016 10:25 am
- Location: Italy
Re: Open a personal shop
Nobody can scam a shop, if mechanism works
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Re: Open a personal shop
Genius idea +100
DwarfTank-lvl2093(Legendary Player)
ShadowHood-lvl2608
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
ShadowHood-lvl2608
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
- Dr.Wheelbarrow
- Posts: 11
- Joined: Mon Jul 30, 2018 6:14 pm
- Location: Latvia
Re: Open a personal shop
How about a dedicated building - a market or a trade hub where people can place and browse offers, perhaps categorized by the item type.
Not requiring any ingame purchases, but instead taking a 5% cut from anything sold.
Not requiring any ingame purchases, but instead taking a 5% cut from anything sold.
Re: Open a personal shop
Great idea. I used to think about the same thing. Maybe someday this idea will become part of the game.
kuba10sb archer 1255lvl
kuba2sb mage 133lvl
kuba1sb drwalf 251lvl
Language spoken: English, Polish
kuba2sb mage 133lvl
kuba1sb drwalf 251lvl
Language spoken: English, Polish