Zone of siege machine

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Cleopatra
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Zone of siege machine

Post by Cleopatra »

Not exactly my idea but when I heard it I really liked it
Just like the building shows its zone which he can fire maybe so should siege. This would make it easier and you be able to figure out how far your siege needs to be to fire without targeting. Simply click on any siege (including your own) and you could see the firing range
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madmaniacal1
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Re: Zone of siege machine

Post by madmaniacal1 »

And watch it be as crooked as the one on towers. Hahahahaha
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Leone
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Re: Zone of siege machine

Post by Leone »

I'd say this idea would be useful for players, pets and monsters as well Cleo.
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Humble_M
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Re: Zone of siege machine

Post by Humble_M »

Leone wrote: Mon Aug 20, 2018 7:42 pm I'd say this idea would be useful for players, pets and monsters as well Cleo.
+1
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LostKnight
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Re: Zone of siege machine

Post by LostKnight »

Humble_M wrote: Mon Aug 20, 2018 10:45 pm
Leone wrote: Mon Aug 20, 2018 7:42 pm I'd say this idea would be useful for players, pets and monsters as well Cleo.
+1
Swordsman is easy, 2 paces max, with the right sword, otherwise 1, so doesn't matter for me, I still have to get upfront and personal, no choice.

But yea, good idea to know anyway.

Since we are talking "area" - can any game monsters attack through walls and doors as well?
{click} never mind, have a clear vision of it happening. Lucky Archers and Mages that can fight back in same situation.
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Cleopatra
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Re: Zone of siege machine

Post by Cleopatra »

Leone wrote: Mon Aug 20, 2018 7:42 pm I'd say this idea would be useful for players, pets and monsters as well Cleo.
+1
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
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hungry_wolf
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Re: Zone of siege machine

Post by hungry_wolf »

the idea itself is good, the more every mean of attack should show the range.
anyway , would decrease the massacre of catapults cause by approssimative positioning .. :D
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