NEW IDEAS for New Version of ft

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

User avatar
Leone
Posts: 5065
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: NEW IDEAS for New Version of ft

Post by Leone »

I used to be a big fan of the idea of stackable items.

Used to...

I agree with earlier comments. The game would become too easy with them. No challenge ultimately leads to boredom. It's a no from me (sorry).
User avatar
SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: NEW IDEAS for New Version of ft

Post by SellSword »

On the "chat bubble" theme (somewhat), if a friend has a filter set, that can filter friend messages too, right? (Depending on the filter setting, of course.)

Instead of a "message sent" confirmation pop up could there be some kind of "recipient not receiving" or "message declined" type of message?
Old soldiers never die, they just fade away.
User avatar
MadMikael
Posts: 3303
Joined: Sat Mar 08, 2014 5:54 pm
Location: Windsor, Ontario, Canada (EST time zone)

Re: NEW IDEAS for New Version of ft

Post by MadMikael »

SK1976 wrote: Sat Sep 22, 2018 6:05 am LET'S STACK THE ITEMS IN BACKPACK !!!!!!!!!
While this is not a new idea, and neither is the one I'm about to say...
Stacking items is a huge no from me.
But, there is one thing I would like to see "stack" in a form - a key ring, that holds all the keys, as it seems that with every update we get more and more.
RETIRED [GM] - Game Master

Please contact GM Inbox for help if you need it.

⬇️ GM Inbox contact link ⬇️
ucp.php?i=pm&mode=compose&u=9711
User avatar
Leone
Posts: 5065
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: NEW IDEAS for New Version of ft

Post by Leone »

Yes to key ring definitely
User avatar
SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: NEW IDEAS for New Version of ft

Post by SellSword »

Agreed with the key ring. Places like East Cave and West Cave you coukd easily be picking up more keys than you can hold, especially if you aren't sure what is needed. HGM often has you running around with every key you've received for that as you aren't sure which ones are needed to move along.

(Also, one of the HGM keys literally shows multiple keys on a ring as it is and the item name indicates multiple keys while the others are referred to as a singular key. Characters don't have a common sense stat though!)
Old soldiers never die, they just fade away.
User avatar
Nahgus
Posts: 633
Joined: Mon May 07, 2018 4:45 pm

Re: NEW IDEAS for New Version of ft

Post by Nahgus »

MadMikael wrote: Sun Sep 23, 2018 4:00 pm But, there is one thing I would like to see "stack" in a form - a key ring, that holds all the keys, as it seems that with every update we get more and more.
+1
Ryaca_1 is retired
User avatar
LostKnight
Posts: 6400
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: NEW IDEAS for New Version of ft

Post by LostKnight »

OH YEA!!!! Key Ring PLEASE!

Click on it and it opens like the "potion" button in the offline game.
I am always AFK!
I am LK, A Friendly Knight.
User avatar
SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: NEW IDEAS for New Version of ft

Post by SellSword »

The key ring could even have limited stack ability and I think it'd be a big benefit. For example, 20 keys per ring or something along those lines, so 40 keys on two rings faking up two slots. That'd be an improvement offer the individual keys.

Perhaps some control over what keys you want on each ring as well? Put my HGM keys on one ring, collected East Cave door keys for when I hit 750 on a separate ring, and same with East Cave door for 1k level. Only necessary with a limited stack of course.
Old soldiers never die, they just fade away.
User avatar
Leone
Posts: 5065
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: NEW IDEAS for New Version of ft

Post by Leone »

There were a few of us discussing this issue not too long ago. I'm pleased it has been revived.

viewtopic.php?f=8&t=15725&p=99459&hilit=Key#p99459
User avatar
Nahgus
Posts: 633
Joined: Mon May 07, 2018 4:45 pm

Re: NEW IDEAS for New Version of ft

Post by Nahgus »

1 master key that automatically updates as quests are done and access is gained to a certain area or make areas player has gained access to always unlocked for that player

1 key to rule them all
Ryaca_1 is retired
Post Reply