Gears , playstyles and skilltree
Posted: Tue Nov 06, 2018 7:03 pm
I think this mmorpg needs more features that gives players the ability to choose their own playstyle.
Idea 1 I believe, instead of focusing making new level gear. ( like 5000 lvl wand )
There should be more gear for lower levels.
For example, If there are 3 different gears with different stats for level 500 archer. He can choose the gear he want and choose his own playstyle.
Higher dex / higher atk / longer range but lower attack speed ( weapon )
Idea 2 There could also be a skill tree (maybe on information tab) like there is on Omega Vanitas.
I will actually think in the next few days a skill tree for each class and post it on forum.
EXAMPLES of skills that you can choose on skill tree for each class:
Swordsman *Active* Gains 75% extra magic resistance for 5 seconds. ( Skill cooldown )
Archer *Active* Gains +2 attack range and -25% damage and dexterity for 10 seconds. ( Skill cooldown )
Ogre *Passive* +5% Lifesteal ( this means you regain 5% of the damage you dealt after every attack )
Dwarf *Passive* Throwing Axes stun for 10% longer duration and dealing 25% bonus damage based on your dexterity.
Mage *Passive* Potions are 25% more effective.
Again, these are some examples on what i've thought so far. I will make a big post on forum about skill tree soon. Will be ballanced for every class. And give advantages and disadvantages in different cases.
(About active skills. I think every character can have up to 3 active skills. And he can choose which skills he want to have. ( to change he must be on spawn map for example, and talk to a powerful mage etc... )
Opinions? Where you think I have to be careful when im making the skill tree? (You will also give ideas so we can have a ballanced skill tree for each class)
Idea 1 I believe, instead of focusing making new level gear. ( like 5000 lvl wand )
There should be more gear for lower levels.
For example, If there are 3 different gears with different stats for level 500 archer. He can choose the gear he want and choose his own playstyle.
Higher dex / higher atk / longer range but lower attack speed ( weapon )
Idea 2 There could also be a skill tree (maybe on information tab) like there is on Omega Vanitas.
I will actually think in the next few days a skill tree for each class and post it on forum.
EXAMPLES of skills that you can choose on skill tree for each class:
Swordsman *Active* Gains 75% extra magic resistance for 5 seconds. ( Skill cooldown )
Archer *Active* Gains +2 attack range and -25% damage and dexterity for 10 seconds. ( Skill cooldown )
Ogre *Passive* +5% Lifesteal ( this means you regain 5% of the damage you dealt after every attack )
Dwarf *Passive* Throwing Axes stun for 10% longer duration and dealing 25% bonus damage based on your dexterity.
Mage *Passive* Potions are 25% more effective.
Again, these are some examples on what i've thought so far. I will make a big post on forum about skill tree soon. Will be ballanced for every class. And give advantages and disadvantages in different cases.
(About active skills. I think every character can have up to 3 active skills. And he can choose which skills he want to have. ( to change he must be on spawn map for example, and talk to a powerful mage etc... )
Opinions? Where you think I have to be careful when im making the skill tree? (You will also give ideas so we can have a ballanced skill tree for each class)