Safeguarding pets

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Arashiko
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Safeguarding pets

Post by Arashiko » Wed Dec 05, 2018 8:37 pm

It would be nice to be able to be able to toggle pet buttons off/on, so that /unfollow would be the only way to dismiss a pet.

/peticons {on/off} (toggles pet buttons)

when pet context buttons are off, they are replaced by their pet number (1 or 2)

/wait n toggles wait mode for a specific pet

/unfollow n dismisses a specific pet

/move n pos moves a pet to a specific position.

And finally
/petinfo n gives info about your pet.
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LostKnight
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Re: Safeguarding pets

Post by LostKnight » Wed Dec 05, 2018 8:47 pm

OH YEA!!!!! +1¹⁰⁰

Mine would be:
/peticons off permanently!

EDIT:

/wait = both
/wait n = specific pet

same for unfollow
Last edited by LostKnight on Wed Dec 05, 2018 8:54 pm, edited 1 time in total.
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Leone
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Re: Safeguarding pets

Post by Leone » Wed Dec 05, 2018 8:51 pm

Arashiko wrote:
Wed Dec 05, 2018 8:37 pm


/move n pos moves a pet to a specific position.

Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
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generous11
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Re: Safeguarding pets

Post by generous11 » Wed Dec 05, 2018 9:53 pm

cool
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Arashiko
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Re: Safeguarding pets

Post by Arashiko » Wed Dec 05, 2018 10:36 pm

Leone wrote:
Wed Dec 05, 2018 8:51 pm
Arashiko wrote:
Wed Dec 05, 2018 8:37 pm


/move n pos moves a pet to a specific position.

Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
It's no different to walking the pet there and /waiting it.
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NightBaby
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Re: Safeguarding pets

Post by NightBaby » Wed Dec 05, 2018 11:12 pm

Oh i really like this idea😍
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Humble_M
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Re: Safeguarding pets

Post by Humble_M » Thu Dec 06, 2018 1:55 am

+1

I'd add one more:

/Pethome n

Sends pet n to player's (1st purchased) home. Can only be used if pets are not carrying items
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LostKnight
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Re: Safeguarding pets

Post by LostKnight » Thu Dec 06, 2018 2:33 am

Humble_M wrote:
Thu Dec 06, 2018 1:55 am
+1

I'd add one more:

/Pethome n

Sends pet n to player's (1st purchased) home. Can only be used if pets are not carrying items
and of course IF house not full!

But something doesn't feel right about this one... not sure
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SellSword
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Re: Safeguarding pets

Post by SellSword » Thu Dec 06, 2018 3:43 am

I think /pethome or whatever variation would be convenient, but I'm sure there would be a method to abuse it. How exactly things would work sending multiple pets home (with or without space in the house, so with or without "drops" when there is no room) could be a hassle. Not only that, but people with more than one house would have a different issue that would need to be addressed, and we can all live without the griping about "wrong house" issues.
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Leone
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Re: Safeguarding pets

Post by Leone » Thu Dec 06, 2018 10:57 am

Arashiko wrote:
Wed Dec 05, 2018 10:36 pm
Leone wrote:
Wed Dec 05, 2018 8:51 pm
Arashiko wrote:
Wed Dec 05, 2018 8:37 pm


/move n pos moves a pet to a specific position.

Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
It's no different to walking the pet there and /waiting it.
There is a very subtle but (in my mind at least) very important difference. Currently, some players would not dare walk up and /wait their pets for fear of being attacked. The proposed method removes that barrier.

What naturally follows? Abusing it as a tactic.

Just my rather cynical thoughts: if I'm wrong, I'm wrong!
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