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Safeguarding pets

Posted: Wed Dec 05, 2018 8:37 pm
by Arashiko
It would be nice to be able to be able to toggle pet buttons off/on, so that /unfollow would be the only way to dismiss a pet.

/peticons {on/off} (toggles pet buttons)

when pet context buttons are off, they are replaced by their pet number (1 or 2)

/wait n toggles wait mode for a specific pet

/unfollow n dismisses a specific pet

/move n pos moves a pet to a specific position.

And finally
/petinfo n gives info about your pet.

Re: Safeguarding pets

Posted: Wed Dec 05, 2018 8:47 pm
by LostKnight
OH YEA!!!!! +1¹⁰⁰

Mine would be:
/peticons off permanently!

EDIT:

/wait = both
/wait n = specific pet

same for unfollow

Re: Safeguarding pets

Posted: Wed Dec 05, 2018 8:51 pm
by Leone
Arashiko wrote: Wed Dec 05, 2018 8:37 pm

/move n pos moves a pet to a specific position.

Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.

Re: Safeguarding pets

Posted: Wed Dec 05, 2018 9:53 pm
by generous11
cool

Re: Safeguarding pets

Posted: Wed Dec 05, 2018 10:36 pm
by Arashiko
Leone wrote: Wed Dec 05, 2018 8:51 pm
Arashiko wrote: Wed Dec 05, 2018 8:37 pm

/move n pos moves a pet to a specific position.

Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
It's no different to walking the pet there and /waiting it.

Re: Safeguarding pets

Posted: Wed Dec 05, 2018 11:12 pm
by NightBaby
Oh i really like this idea😍

Re: Safeguarding pets

Posted: Thu Dec 06, 2018 1:55 am
by Humble_M
+1

I'd add one more:

/Pethome n

Sends pet n to player's (1st purchased) home. Can only be used if pets are not carrying items

Re: Safeguarding pets

Posted: Thu Dec 06, 2018 2:33 am
by LostKnight
Humble_M wrote: Thu Dec 06, 2018 1:55 am +1

I'd add one more:

/Pethome n

Sends pet n to player's (1st purchased) home. Can only be used if pets are not carrying items
and of course IF house not full!

But something doesn't feel right about this one... not sure

Re: Safeguarding pets

Posted: Thu Dec 06, 2018 3:43 am
by SellSword
I think /pethome or whatever variation would be convenient, but I'm sure there would be a method to abuse it. How exactly things would work sending multiple pets home (with or without space in the house, so with or without "drops" when there is no room) could be a hassle. Not only that, but people with more than one house would have a different issue that would need to be addressed, and we can all live without the griping about "wrong house" issues.

Re: Safeguarding pets

Posted: Thu Dec 06, 2018 10:57 am
by Leone
Arashiko wrote: Wed Dec 05, 2018 10:36 pm
Leone wrote: Wed Dec 05, 2018 8:51 pm
Arashiko wrote: Wed Dec 05, 2018 8:37 pm

/move n pos moves a pet to a specific position.

Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
It's no different to walking the pet there and /waiting it.
There is a very subtle but (in my mind at least) very important difference. Currently, some players would not dare walk up and /wait their pets for fear of being attacked. The proposed method removes that barrier.

What naturally follows? Abusing it as a tactic.

Just my rather cynical thoughts: if I'm wrong, I'm wrong!