Safeguarding pets
Moderator: Game Administrators
Re: Safeguarding pets
I've played long enough to know that any idea has pros and cons. If we dwell on either of those too long, no changes will happen.
It's good to be the king!
-- History of the World - Part I (1981)
username: Humble_M (Mage)
-- History of the World - Part I (1981)
username: Humble_M (Mage)
Re: Safeguarding pets
There is that!
Re: Safeguarding pets
It would be awesome if we could have \(^.^)/ /pack pet buttom to put only purchased pets in your bag , while you are doing a quest or exploring dangerous areas , + you can use /pack pet to save your pets while a bunch of cowards are bringing lots of monsters to them in a pvp fight .i think thats nice for ppl who likes pvp , also it will help us all if someone starts a big spawn just to kill pets.So when you think its safer for your pets u can use /unpack pet to make them walk by your side again .obviously is not going to be like a house ,u can only put 2 purchased pets in your bag the ones you're currently using .
Walking through the darkness, i shall not fear , the moon my light, my shadow is the only one that walks beside me and some stars guide my path .
GM
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GM
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Re: Safeguarding pets
Probably easier to buy more backpack space
- LostKnight
- Posts: 4697
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Re: Safeguarding pets
Did I miss something? Extra backpack space to safeguard pets?
Thanks to the generosity of many, I grow.
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
Play smart, play safe, play honestly,
or The GM's Creed will get you!
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
Play smart, play safe, play honestly,
or The GM's Creed will get you!
Re: Safeguarding pets
If your backpack was full I don't think storing pets could be allowed (just going along with the idea), and if your pets were carrying anything that would mean dropping enough items to leave 1-2 empty spots for pets. That could be messy.
Warriors are not the ones who always win, but the ones that always fight.
Re: Safeguarding pets
I preffer to lose items than pets
, i usally use my bags to carry materials , and i put the must important items on my 2 main bags that way u cant lose them (in case one of my pets die ), u can drop items but u can get them back if u /unpack pets before the items start to disappearing (^.^)
Walking through the darkness, i shall not fear , the moon my light, my shadow is the only one that walks beside me and some stars guide my path .
GM
Languages: English - Spanish
Useful Links:
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GM
Languages: English - Spanish
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- madmaniacal1
- Posts: 1446
- Joined: Mon May 23, 2016 12:29 am
Re: Safeguarding pets
Any player would be able to move sieges into tanking position of a clan build with no risk of accidental death by said build. Aren't these sieges strong enough without buffing their ability to destroy?Leone wrote: ↑Thu Dec 06, 2018 10:57 amThere is a very subtle but (in my mind at least) very important difference. Currently, some players would not dare walk up and /wait their pets for fear of being attacked. The proposed method removes that barrier.
What naturally follows? Abusing it as a tactic.
Just my rather cynical thoughts: if I'm wrong, I'm wrong!
Omnes Autem Uri
Re: Safeguarding pets
Exclude sieges from the command?
Arashiko Senior GM
Taking a year's sabbatical until 2020- don't expect any replies to PM's

Taking a year's sabbatical until 2020- don't expect any replies to PM's


- madmaniacal1
- Posts: 1446
- Joined: Mon May 23, 2016 12:29 am
Re: Safeguarding pets
In all honesty, I withdraw my previous concerns in this case, as I have figured out how (using current mechanics) to create the effect (moving pets/sieges into position unescorted) without use of chat commands at all.
Omnes Autem Uri