Ability to fire over walls

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terminator
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Ability to fire over walls

Post by terminator » Tue Jan 08, 2019 7:19 pm

It feels weird to think that you can shoot an arrow through a wall and hit a tower, i think game should make it so, you cannot attack through a wall, but just a wall if its in the way. Same with a siege, a siege in old times would break down the walls, so the people could enter, i think walls should keep mages and archers from shooting over it.
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SellSword
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Re: Ability to fire over walls

Post by SellSword » Tue Jan 08, 2019 7:42 pm

Sure, if you want to be logical...

This should be the same with other walls beyond clan walls too. There are many caves and such with walls that can be attacked through, both by players and mobs.
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LostKnight
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Re: Ability to fire over walls

Post by LostKnight » Tue Jan 08, 2019 8:05 pm

terminator wrote:
Tue Jan 08, 2019 7:19 pm
It feels weird to think that you can shoot an arrow through a wall and hit a tower, i think game should make it so, you cannot attack through a wall, but just a wall if its in the way. Same with a siege, a siege in old times would break down the walls, so the people could enter, i think walls should keep mages and archers from shooting over it.
Forget clan stuff, when I first joined this game as a "Swordsman" and was attacked from the other side of a wall by an archer and mage, (blood mummies) MY thoughts if expressed here would get me banned from the forum. So I posted the issue as well.

Someone suggested the walls were low. If that's true, then my outstretched arm with a blade in hand should be able to attack the archer and mage - NO! Not allowed that is just plain silly.

And to really break down that agreement, archers and mages can attack through the the gates and walls in castles. That argument is beyond being silly because those walls and gates are NOT waist high ....
→ archers and mages can attack through these?: Show
CastleGate_sm.jpg

Such a silly and dumb idea, it should have been fixed as one of the the very first bugs of the game.

But that's just my humble opinion. Obviously I am wrong because people still complain about how archers and mages can still attack through walls and gates.
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blitzcraig
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Re: Ability to fire over walls

Post by blitzcraig » Tue Jan 08, 2019 9:59 pm

no no, not short walls... they just have a lot of holes and cracks wide enough to see and fire arrowas, but too narrow for swords and clubs 😜
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Leone
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Re: Ability to fire over walls

Post by Leone » Tue Jan 08, 2019 10:06 pm

This issue has been mentioned once or twice:)

viewtopic.php?f=8&t=2128&p=16701#p16701

Wow- shorty_sx- blast from the past

EDIT: apologies...I've just read the more recent additions from 2017.
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LostKnight
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Re: Ability to fire over walls

Post by LostKnight » Tue Jan 08, 2019 10:39 pm

blitzcraig wrote:
Tue Jan 08, 2019 9:59 pm
no no, not short walls... they just have a lot of holes and cracks wide enough to see and fire arrowas, but too narrow for swords and clubs 😜
I don't believe that for a microsecond, and I'd bet a months pension cheque you know I don't.
Further more, I'd bet six months pension cheques that you don't believe that either. :lol:

From Leone's link
↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
Secular wrote:
Thu Jan 09, 2014 10:57 pm
{snip}
It has been a while that people have been requesting a bug fix.
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blitzcraig
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Re: Ability to fire over walls

Post by blitzcraig » Wed Jan 09, 2019 7:03 am

LoL - I'm a role-player at heart in my gaming... sometimes you just have to find a way to make a game fit into the world it creates :p. (there was, for a very long time, a glitch that allowed you to enter Silverwood castle for free from 3.2. This was reported hundreds of times, but it never bothered me for two reasons. One, it wasn't really exploited in an unfair way. Two, it was easy enough to explain, from a role-playing POV, as a secret entrance into the castle.... sure the secret entrance thing was a bunch of bologna, but it made me happier ;) )
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LostKnight
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Re: Ability to fire over walls

Post by LostKnight » Wed Jan 09, 2019 7:28 am

I understand that blitz, and the "secret entrance" is a perfect example that as you said did no harm. However to be able to be killed and have no way to retaliate is a bug that creates an "unfair advantage" for certain characters.

And to answer your "holes and cracks to see through and fire arrows through" scenario:
→ Touché: Show
The Rapier - every swordman carries one for holey, as opposed to holy, walls and gates!

rapier.jpg
rapier.jpg (19.25 KiB) Viewed 233 times

And there are thinner longer ones as well!
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blitzcraig
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Re: Ability to fire over walls

Post by blitzcraig » Wed Jan 09, 2019 4:04 pm

sadly, the walls are exactly as thick as the sword is long 😜

obviously I'm having a bit of fun, as I always have done with this issue ;)
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LostKnight
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Re: Ability to fire over walls

Post by LostKnight » Wed Jan 09, 2019 4:31 pm

blitzcraig wrote:
Wed Jan 09, 2019 4:04 pm
sadly, the walls are exactly as thick as the sword is long 😜
Yea yea, and I have the "Agent 86 Rapier" developed by CONTROL that has a secret button that extends the blade twice at long as any wall that it is pushed through and sprays 100 square meters with the deadly poison taken directly from the Scorpion King. It was enhanced in the CONTROL laboratories so one drop, just touching a victim, kills them instantly.
obviously I'm having a bit of fun, as I always have done with this issue ;)
... yup, and two can play this game. :lol:

EDIT: But we are getting way off topic.
Thanks to the generosity of many, I grow.
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
| I am AFK |LK's Mining Song | LostWizard |
Play smart, play safe, play honestly!
or The GM's Creed will get you.
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