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solving 1 problem for clan maps.
Posted: Thu May 23, 2019 12:26 am
by g.jibladze
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 8:27 am
by DwarfTank
What you are talking about is the old way buildings were built in game, it was changed, and is better now in my opinion than it was before. This graphic in your screenshot is showing that a clan building is in progress.
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 11:32 am
by g.jibladze
DwarfTank wrote: ↑Thu May 23, 2019 8:27 am
What you are talking about is the old way buildings were built in game, it was changed, and is better now in my opinion than it was before. This graphic in your screenshot is showing that a clan building is in progress.
i mean that i want stop low players who trying to block buildings. they making clans with alts and putting buildings near other clan doors. example yesterday FRND attacked SK and attacker came with alts. blocked doors and build walls around him for siege better. i remember old time when rod and trio had war and blocking buildings was forbidden by GM's. i think its so evil when players doing same things. many player have same problem from attackers. same attackers making so much problems. i think 2nd solve is if player will can put only 1 building and not 3-4 together.
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 12:25 pm
by cotne7
I think best way to solve that problem is that creating clan should be more expansive..like that nooby players wont make alt clans so easey.
E.g 300 m to creat clan instead of1m!l
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 1:09 pm
by Mr_Maks
If spam with unfinished buildings near its base is allowed, I see no reason to limit the construction of new clans to block enemy.The more so that they build their buildings and not just make spam what can never be forbidden...
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 2:42 pm
by h4t3rz
I feel sorry for all who invest years building clans just to loose them because of spam walls. Blocking doors is not a strategy. I have plenty more to say but let's keep this friendly and about how we can change this for the better.
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 5:44 pm
by cotne7
I think i will be using blocking gates soon
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 8:42 pm
by DwarfTank
g.jibladze wrote: ↑Thu May 23, 2019 11:32 am
DwarfTank wrote: ↑Thu May 23, 2019 8:27 am
What you are talking about is the old way buildings were built in game, it was changed, and is better now in my opinion than it was before. This graphic in your screenshot is showing that a clan building is in progress.
i mean that i want stop low players who trying to block buildings. they making clans with alts and putting buildings near other clan doors. example yesterday FRND attacked SK and attacker came with alts. blocked doors and build walls around him for siege better. i remember old time when rod and trio had war and blocking buildings was forbidden by GM's. i think its so evil when players doing same things. many player have same problem from attackers. same attackers making so much problems. i think 2nd solve is if player will can put only 1 building and not 3-4 together.
I understand your point now.
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 8:44 pm
by DwarfTank
Mr_Maks wrote: ↑Thu May 23, 2019 1:09 pm
If spam with unfinished buildings near its base is allowed, I see no reason to limit the construction of new clans to block enemy.The more so that they build their buildings and not just make spam what can never be forbidden...
You should really study the rules.
Re: solving 1 problem for clan maps.
Posted: Thu May 23, 2019 8:50 pm
by DwarfTank
h4t3rz wrote: ↑Thu May 23, 2019 2:42 pm
I feel sorry for all who invest years building clans just to loose them because of spam walls. Blocking doors is not a strategy. I have plenty more to say but let's keep this friendly and about how we can change this for the better.
I agree with you 100%, players spamming walls in an enemy base to trap players in their base is not a strategy, and I think such behavior should be punishable, no other clan should be allowed to place any clan structure in another's base untill the entire base has fallen.