Humble_M wrote: ↑Mon Jun 10, 2019 9:20 pm
I think this is a great idea, but do agree, in part, with Leone. Although 1B is way too much, perhaps something like this:
- 2M for 2 slots which expire after XX time. If someone forgets to retrieve their pet(s) before time expires, then pet(s) are placed in a "zoo" until retrieved. Cost to release pets is 1M.
- 10M for 2 slots which do not expire.
So, players will lose the benefits of pets plus an additional 1M if they forget.
We've discussed in other threads about "expire time" ... does the tavern 20 slots expire?
No!
Why should a "Buy 2 Space RL$ Pet Storage" expire?
If JQ Player "scrapes up enough gold" for an extra back pack purchase at Map 0.0, does that expire?
Is he required to pay extra after X number of uses or X amount of time?
No!
Like the Tavern - a one time payment - good for your time in the game.
RL$ Pet Storage: 2 spaces per character.
- not for items
- not for Shop Pets
But to give less fortunate players a chance to "preserve" their 4b (6b today it seems) investment a little longer. Because pets do die, no doubt about it.
Yes some John Doe(5k) player that already owns 7 houses can also buy 2 slots as well for his up and coming alt. I don't see that as a problem. I also don't think there will be many 5k+ players interested. Their low alt(150) with blitzbees will have red dinos guarding them as the main character tanks for his own alt while questing or levelling.
I also agree with something Leone said: Pets better be empty when storing them otherwise they "dump" their cargo and you can only pick up as many as empty spaces you have. OOPS!
How about pricing it on level?
0-99 = 2m
100-500 =5m
500+ = 10m
EDIT__________________________________
IMHO I don't think it should be a "pricey" thing.