Inventory Management
Moderator: Game Administrators
Re: Inventory Management
The closest I believe we've come to organization improvement as I recall is the option to remove/deposit multiples of an item from/to a storage. It does allow something such as removing 20 items spread throughout your house and putting them all together in a group.
It's handy at times, but not what someone would probably consider inventory management.
It's handy at times, but not what someone would probably consider inventory management.
Old soldiers never die, they just fade away.
Re: Inventory Management
Thanks SellSword. Yes, that feature has come in quite handy. Especially when trying to keep all my tasty morsels of rare fish organized!
David
Forgotten Tales ID - davidjett1
"True humility is not thinking less of yourself; it is thinking of yourself less." C.S. Lewis
Forgotten Tales ID - davidjett1
"True humility is not thinking less of yourself; it is thinking of yourself less." C.S. Lewis
Re: Inventory Management
Probably off topic...but I have rather enjoyed making little underlings whose main purpose in being is to hold certain items. I just have to remember which underling has what..and sometimes in a pinch they get items not befitting their normal station...it is still a bit chaotic but more fun that way.
Now back to the topic. Yes organization is good! Bring it on!
Now back to the topic. Yes organization is good! Bring it on!
Retired
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Inventory Management
I keep my tasty morsels of rare fish on people standing around near where they are most needed.
I agree about the: 3 in | 20 out | 23 in ability.
But being able to "lock in place" the first 5 or 10 spaces in our bags would be simply awesome. Maybe someday.
And to quote Gull:
Edited by the: 'Alts Are People To' non-profit organization
I agree about the: 3 in | 20 out | 23 in ability.
But being able to "lock in place" the first 5 or 10 spaces in our bags would be simply awesome. Maybe someday.
And to quote Gull:
_____________________________Now back to the topic. Yes organization is good! Bring it on!
Edited by the: 'Alts Are People To' non-profit organization
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Inventory Management
Reviving this post as it still warrents a look.
David
Forgotten Tales ID - davidjett1
"True humility is not thinking less of yourself; it is thinking of yourself less." C.S. Lewis
Forgotten Tales ID - davidjett1
"True humility is not thinking less of yourself; it is thinking of yourself less." C.S. Lewis
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Inventory Management
I prefer the drag and drop option to auto-organise, as it gives the player more control to move items around, or just leave them as they are.
But....
Both seem decent and I agree that either would be an improvement.
But....
Both seem decent and I agree that either would be an improvement.
Re: Inventory Management
I think something would be better than nothing. As it is, dropping and picking up items isn't the most convenient.
Old soldiers never die, they just fade away.
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Inventory Management
If give someone a Mithril Rod and mine from Page 1 disappears, not the one on page 4 that I clicked on. I have to drop and pick 3 three pages of stuff to get it back to the first line of page 1 is not fun.
I'm not sure how "auto-Organize" would work, but having just the original "bag" (20 spaces) as 'locked in place items" unless the player drops them and pick up to get them to page X
There are some important things we carry that I prefer never to leave on a pet in case the pets die.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.